Online 158.160.219.95:28015 checked 11m ago
LinuxGSM
Connect
srv = rust.server("158.160.219.95:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 878195062
- map
- Procedural Map
- size
- 5000
- seed
- 878195062
Server
srv.info()- address
- 158.160.219.95:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 20:50 UTC
- hostname
- –
- first seen
- 16 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 35/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 40/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 31/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 6/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4/1000 |
Quick answers
From the figures on this page.
Population
What position does LinuxGSM take in the server rankings?
Rank #15,349 on seven-day player hours for LinuxGSM, within the top 69% of all ranked servers.
How full does LinuxGSM run?
The sample now reads 0 players for LinuxGSM, out of 50 slots. Over the last seven days it averaged 0 players.
Server data
What does performance look like on LinuxGSM?
The 48-hour average is 47 server fps, with a low of 30. Buildings, deployables and all else in the world took the count as high as 153,167 entities. A high of 7,396 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is LinuxGSM on?
Version Rust network protocol 2634 and build 167781 on Linux is reported by LinuxGSM. The protocol has to match before you can join, and Steam does the updating.
Is LinuxGSM up, and what does its uptime show?
LinuxGSM reports itself online at the current refresh. Count back 12 days 2 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 16 October 2026.
In which location is LinuxGSM hosted?
For LinuxGSM, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 158.160.219.95:28015 is its address.
Rules, settings, map
Which settings and rules does LinuxGSM run?
You will not find a gather rate in the string LinuxGSM. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC off.
Which map has LinuxGSM loaded?
Size 5,000, seed 878195062: the procedural map on LinuxGSM, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does LinuxGSM wipe, and how often?
Too few wipes are on record for LinuxGSM to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 12 days 4 hours ago.
Tags and filters
Which Rust Data filters and lists contain LinuxGSM?
On Rust Data, LinuxGSM appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on LinuxGSM hold?
The game's server browser reads these tags from LinuxGSM: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join LinuxGSM?
In Rust, F1 opens the console: type client.connect 158.160.219.95:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.