Rust Data

rustdata.spaceservers158.69.226.187:28017.ipynb

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Online 158.69.226.187:28015 checked 12m ago

Dev Server

moddedoxide

Connect

srv = rust.server("158.69.226.187:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 1
rank #14,833 # top 67%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 10:20 UTC26d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 663008107
Map of Dev Server
map
Procedural Map
size
4500
seed
663008107
Open on RustMaps

Server

srv.info()
address
158.69.226.187:28015
region
–
max players
–
group limit
30 max
wipe schedule
–
last wipe
2 Oct 2026, 10:20 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average27/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average32/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average11/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average0/1000

Quick answers

From the figures on this page.

Population

How does Dev Server compare in the rankings?

Rank #14,833 on seven-day player hours for Dev Server, within the top 67% of all ranked servers.

How full does Dev Server run?

0 is the count in the players field for Dev Server at this refresh. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 07:00 UTC, mean 0 players.

About the server

How well does Dev Server perform?

Averaged over 48 hours: 30 server fps, never under 30. Entity numbers reached 30,526, and that includes buildings, deployables and the rest. The memory field tops out at 3,899 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Dev Server run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Dev Server. Steam updates your game for you, but the protocol must match to join.

How reliable is Dev Server, and is it online now?

Dev Server reports itself online at the current refresh. The uptime it reports puts the last restart about 14 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Dev Server run from?

There is no region published for Dev Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 158.69.226.187:28015 is its address.

Rules, settings, map

Which rules apply on Dev Server, and what settings?

The name Dev Server carries no gather rate. The cap on a group is 30 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on Dev Server?

Size 4,500, seed 663008107: the procedural map on Dev Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

On what schedule does Dev Server wipe?

Too few wipes are on record for Dev Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 16 hours ago.

On Dev Server, what happens on wipe day?

Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain Dev Server?

On Rust Data, Dev Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Dev Server?

The game's server browser reads these tags from Dev Server: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): 0 slots in total; ts30 (Group limit): No team may exceed 30; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Dev Server?

In Rust, F1 opens the console: type client.connect 158.69.226.187:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,gmvanilla,cs168909,ts30,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players 0 slots in total.
ts30
Group limit No team may exceed 30.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 38,590 players 11,700 servers online