Online 158.69.226.187:28015 checked 12m ago
Dev Server
Connect
srv = rust.server("158.69.226.187:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 10:20 UTC26d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 663008107
- map
- Procedural Map
- size
- 4500
- seed
- 663008107
Server
srv.info()- address
- 158.69.226.187:28015
- region
- –
- max players
- –
- group limit
- 30 max
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 10:20 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 27/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 32/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 11/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 0/1000 |
Quick answers
From the figures on this page.
Population
How does Dev Server compare in the rankings?
Rank #14,833 on seven-day player hours for Dev Server, within the top 67% of all ranked servers.
How full does Dev Server run?
0 is the count in the players field for Dev Server at this refresh. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 07:00 UTC, mean 0 players.
About the server
How well does Dev Server perform?
Averaged over 48 hours: 30 server fps, never under 30. Entity numbers reached 30,526, and that includes buildings, deployables and the rest. The memory field tops out at 3,899 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Dev Server run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Dev Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Dev Server, and is it online now?
Dev Server reports itself online at the current refresh. The uptime it reports puts the last restart about 14 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Dev Server run from?
There is no region published for Dev Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 158.69.226.187:28015 is its address.
Rules, settings, map
Which rules apply on Dev Server, and what settings?
The name Dev Server carries no gather rate. The cap on a group is 30 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on Dev Server?
Size 4,500, seed 663008107: the procedural map on Dev Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Dev Server wipe?
Too few wipes are on record for Dev Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 16 hours ago.
On Dev Server, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which Rust Data filters and lists contain Dev Server?
On Rust Data, Dev Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Dev Server?
The game's server browser reads these tags from Dev Server: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): 0 slots in total; ts30 (Group limit): No team may exceed 30; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Dev Server?
In Rust, F1 opens the console: type client.connect 158.69.226.187:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.