Online 158.69.5.16:28023 checked 10m ago
Rust Empires Test
Connect
srv = rust.server("158.69.5.16:28024")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 14 Oct, 21:09 UTC13d ago | 8 | NaN | running | 0 |
| 1 | Wed 14 Oct, 12:32 UTC14d ago | 8 | NaN | 0.4 days | 0 |
| 2 | Wed 16 Sep, 14:51 UTC42d ago | 5 | halved by day 2 | 27.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 133856400
- map
- Procedural Map
- size
- 4500
- seed
- 133856400
Server
srv.info()- address
- 158.69.5.16:28023
- region
- –
- max players
- 25
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Oct 2026, 21:09 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 165/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 236 on average | 266/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 101 on average | 67/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 68/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 52 on average | 42/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 52 on average | 77/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Rust Empires Test rank?
Over the last seven days Rust Empires Test sits at #9,867 on player hours, in the top 44% of ranked servers.
How full does Rust Empires Test run?
Current row: 0 players on Rust Empires Test, against 25 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 22:00 UTC, averaging 1 players.
Server data
How smoothly does Rust Empires Test run?
The 48-hour average is 183 server fps, with a low of 121. The entity count peaked at 125,793, covering buildings, deployables and the rest of the world. Memory peaked at 3,532 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Rust Empires Test run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Rust Empires Test. Joining needs the same protocol on your game; Steam handles the update.
Is Rust Empires Test up, and what does its uptime show?
Online is the state at the latest refresh for Rust Empires Test. A restart about 2 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 15 September 2026.
Where does Rust Empires Test sit?
For Rust Empires Test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 158.69.5.16:28023 is its address.
Rules, settings, map
What rules and settings are recorded for Rust Empires Test?
No gather rate appears in the name: Rust Empires Test. The group limit sits at the default of 8 players. Game mode pve, with this note: no combat between players. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Rust Empires Test loaded?
The game generates the map on Rust Empires Test: procedural, size 4,500, seed 133856400. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Rust Empires Test wipe, and on what schedule?
Irregular wipe times on Rust Empires Test leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 13 days 18 hours ago.
What is wipe day on Rust Empires Test like?
The average peak over recent wipes is 7 players. The crowd on the latest wipe topped out 16 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 2 in the other cases.
Lists and tags
Where does Rust Empires Test appear among Rust Data lists and filters?
The Rust Data lists that Rust Empires Test fits are: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Rust Empires Test hold?
The game's server browser reads these tags from Rust Empires Test: gmrust (Game mode): Survival play, standard Rust; mp25 (Max players): 25 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Rust Empires Test?
The manual route: launch Rust, F1, then client.connect 158.69.5.16:28023. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
