Rust Data

rustdata.spaceservers158.69.5.16:28024.ipynb

Run all rust-data · live

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Online 158.69.5.16:28023 checked 10m ago

Rust Empires Test

moddedoxidepve

Connect

srv = rust.server("158.69.5.16:28024")
print(srv.connect_command)

Right now

srv.summary()
players now 0/25 # 0% full
7-day average 0 # peak 1
rank #9,867 # top 44%
last wipe 13d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep18 Oct23 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 14 Oct, 21:09 UTC13d ago 8 NaN running 0
1 Wed 14 Oct, 12:32 UTC14d ago 8 NaN 0.4 days 0
2 Wed 16 Sep, 14:51 UTC42d ago 5 halved by day 2 27.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 133856400
Map of Rust Empires Test
map
Procedural Map
size
4500
seed
133856400
Open on RustMaps

Server

srv.info()
address
158.69.5.16:28023
region
–
max players
25
group limit
8, the default
wipe schedule
–
last wipe
14 Oct 2026, 21:09 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average165/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 236 on average266/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 101 on average67/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average68/200
4[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 52 on average42/300
5TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 52 on average77/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Rust Empires Test rank?

Over the last seven days Rust Empires Test sits at #9,867 on player hours, in the top 44% of ranked servers.

How full does Rust Empires Test run?

Current row: 0 players on Rust Empires Test, against 25 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 22:00 UTC, averaging 1 players.

Server data

How smoothly does Rust Empires Test run?

The 48-hour average is 183 server fps, with a low of 121. The entity count peaked at 125,793, covering buildings, deployables and the rest of the world. Memory peaked at 3,532 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Rust Empires Test run?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Rust Empires Test. Joining needs the same protocol on your game; Steam handles the update.

Is Rust Empires Test up, and what does its uptime show?

Online is the state at the latest refresh for Rust Empires Test. A restart about 2 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 15 September 2026.

Where does Rust Empires Test sit?

For Rust Empires Test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 158.69.5.16:28023 is its address.

Rules, settings, map

What rules and settings are recorded for Rust Empires Test?

No gather rate appears in the name: Rust Empires Test. The group limit sits at the default of 8 players. Game mode pve, with this note: no combat between players. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Rust Empires Test loaded?

The game generates the map on Rust Empires Test: procedural, size 4,500, seed 133856400. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does Rust Empires Test wipe, and on what schedule?

Irregular wipe times on Rust Empires Test leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 13 days 18 hours ago.

What is wipe day on Rust Empires Test like?

The average peak over recent wipes is 7 players. The crowd on the latest wipe topped out 16 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 2 in the other cases.

Lists and tags

Where does Rust Empires Test appear among Rust Data lists and filters?

The Rust Data lists that Rust Empires Test fits are: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Rust Empires Test hold?

The game's server browser reads these tags from Rust Empires Test: gmrust (Game mode): Survival play, standard Rust; mp25 (Max players): 25 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join Rust Empires Test?

The manual route: launch Rust, F1, then client.connect 158.69.5.16:28023. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp25
Max players 25 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 86,398 players 11,795 servers online