Offline 159.112.28.71:28016 checked 2d ago
Four Nintendos
Connect
srv = rust.server("159.112.28.71:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 6738
- map
- Procedural Map
- size
- 4500
- seed
- 6738
Server
srv.info()- address
- 159.112.28.71:28016
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 01:06 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 161 on average | 35/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 42/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 20/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 4/1000 |
Quick answers
From the figures on this page.
Player counts
How does Four Nintendos compare in the rankings?
Over the last seven days Four Nintendos sits at #11,568 on player hours, in the top 52% of ranked servers.
How many players does Four Nintendos hold at once?
Offline now for Four Nintendos, with the last sample 2 days 23 hours ago. Over the last seven days it averaged 0 players and peaked at 2.
Server data
Which Rust version is Four Nintendos on?
Rust network protocol 2635 and build 168909 on Windows is what Four Nintendos runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Four Nintendos, and is it up?
The latest sample has Four Nintendos offline, with a last sighting 2 days 23 hours ago. Uptime of 43% across the last 7 full days: 73 hours of 168. The first row Rust Data holds for it is dated 2 October 2026.
Which location does Four Nintendos run from?
No region is published by Four Nintendos. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 159.112.28.71:28016 is its address.
Settings and map
What rules and settings are recorded for Four Nintendos?
No gather rate appears in the name: Four Nintendos. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Four Nintendos selected?
Four Nintendos runs a procedural map of size 4,500 with seed 6738, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does Four Nintendos wipe, and how often?
A rhythm cannot be read from the wipes of Four Nintendos on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 1 hours ago.
Tags, lists
Which lists on Rust Data hold Four Nintendos, and which filters?
The Rust Data lists that Four Nintendos fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Four Nintendos?
These tags are published by Four Nintendos and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to Four Nintendos?
Enter client.connect 159.112.28.71:28016 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.