Rust Data

rustdata.spaceservers159.195.206.209:28016.ipynb

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Online 159.195.206.209:28015 checked 11m ago

Rust Tournaments | TEST

moddedcarbon

Connect

srv = rust.server("159.195.206.209:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,338 # top 69%
last wipe 71d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 2147483647
No map picture published
map
Procedural Map
size
3000
seed
2147483647
Open on RustMaps

Server

srv.info()
address
159.195.206.209:28015
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
18 Aug 2026, 19:22 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average106/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average163/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average50/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Quick answers

From the figures on this page.

Population

How does Rust Tournaments | TEST compare in the rankings?

Rank #15,338 on seven-day player hours for Rust Tournaments | TEST, within the top 69% of all ranked servers.

How full does Rust Tournaments | TEST run?

Rust Tournaments | TEST reports 0 players at this refresh, with 20 slots configured. Over the last seven days it averaged 0 players.

About the server

How smoothly does Rust Tournaments | TEST run?

Server fps over the last 48 hours averages 153; the floor is 113. The entity count peaked at 50,368, covering buildings, deployables and the rest of the world. Memory peaked at 6,267 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Rust Tournaments | TEST run?

The build is Rust network protocol 2632 and build 161125 on Linux, run by Rust Tournaments | TEST. Steam updates your game for you, but the protocol must match to join.

How reliable is Rust Tournaments | TEST, and is it up?

Online is the state at the latest refresh for Rust Tournaments | TEST. Count back 11 days 16 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Rust Tournaments | TEST hosted?

There is no region published for Rust Tournaments | TEST. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 159.195.206.209:28015.

Settings and map

What rules and settings are recorded for Rust Tournaments | TEST?

You will not find a gather rate in the string Rust Tournaments | TEST. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has Rust Tournaments | TEST selected?

Rust Tournaments | TEST runs a procedural map of size 3,000 with seed 2147483647, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does Rust Tournaments | TEST wipe, and on what schedule?

Too few wipes are on record for Rust Tournaments | TEST to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 71 days 13 hours ago.

Tags, lists

Where does Rust Tournaments | TEST appear among Rust Data lists and filters?

The Rust Data lists that Rust Tournaments | TEST fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Rust Tournaments | TEST hold?

These tags are published by Rust Tournaments | TEST and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2632 (Protocol): The server speaks protocol 2632, so match your game version; cs161125 (Build): The server runs build 161125; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to Rust Tournaments | TEST?

Enter client.connect 159.195.206.209:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp20
Max players 20 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2632
Protocol The server speaks protocol 2632, so match your game version.
cs161125
Build The server runs build 161125.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,616 players 11,649 servers online