Offline 159.200.230.12:28115 checked 2d ago
RandomRaids local test
Connect
srv = rust.server("159.200.230.12:28115")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 159.200.230.12:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Oct 2026, 08:06 UTC
- hostname
- –
- first seen
- 20 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 201/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 191/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 30/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 165/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 60/1000 |
Quick answers
From the figures on this page.
Player counts
How does RandomRaids local test compare in the rankings?
Rank #15,383 on seven-day player hours for RandomRaids local test, within the top 70% of all ranked servers.
What population does RandomRaids local test carry?
The current row shows RandomRaids local test offline; the last response was 2 days 9 hours ago. Over the last seven days it averaged 0 players.
Server data
What Rust version does RandomRaids local test run?
Version Rust network protocol 2634 and build 167781 on Windows is reported by RandomRaids local test. Joining needs the same protocol on your game; Steam handles the update.
Is RandomRaids local test up, and what does its uptime show?
RandomRaids local test is offline at this refresh; the last response came 2 days 9 hours ago. Uptime of 3% across the last 6 full days: 4 hours of 144. Its earliest recorded date in Rust Data is 20 October 2026.
Which location does RandomRaids local test run from?
No region is published by RandomRaids local test. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 159.200.230.12:28115.
Map and rules
Which settings and rules does RandomRaids local test run?
The name RandomRaids local test carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on RandomRaids local test?
RandomRaids local test runs a procedural map, which the game generates.
Wipe data
When does RandomRaids local test wipe, and on what schedule?
A rhythm cannot be read from the wipes of RandomRaids local test on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 9 days 11 hours ago.
Lists and tags
Where does RandomRaids local test appear among Rust Data lists and filters?
On Rust Data, RandomRaids local test appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on RandomRaids local test?
Read by the game's server browser, the tags RandomRaids local test publishes are: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): 2 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to RandomRaids local test?
Enter client.connect 159.200.230.12:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.