Rust Data

rustdata.spaceservers159.26.100.225:28017.ipynb

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Offline NA 159.26.100.225:28015 checked 9d ago

In Rust We Trust

monthly wipes vanillamoddedoxide

Connect

srv = rust.server("159.26.100.225:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,308 # top 70% · #1559 in NA
last wipe 25d ago # monthly schedule
next wipe 7d 15h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct22 Oct24 Oct26 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
07d 15hThu 5 Nov, 19:00 UTCFW force wipe
135d 15hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 04:29 UTC13d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
159.26.100.225:28015
region
NA
max players
100
group limit
8, the default
wipe schedule
monthly
last wipe
3 Oct 2026, 17:17 UTC
hostname
–
first seen
16 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average11/175
1Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average10/90
2Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average3/1000
3Testing GroundsNA · groups of 8+ · monthly · 2 on average0/15
4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average1/50
5[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average0/50

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does In Rust We Trust rank?

Ranked #15,308 on seven-day player hours, In Rust We Trust is #1,559 in North America and in the top 70% of all ranked servers.

What population does In Rust We Trust carry?

In Rust We Trust returns no live count at this refresh, having last been seen 9 days 13 hours ago.

About the server

What is the Rust version on In Rust We Trust?

Version Rust network protocol 2634 and build 166652 on Windows is reported by In Rust We Trust. Steam updates your game for you, but the protocol must match to join.

How reliable is In Rust We Trust, and is it online now?

Offline now for In Rust We Trust, last seen 9 days 13 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 16 October 2026.

Where does In Rust We Trust sit?

The NA tag is what In Rust We Trust uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 159.26.100.225:28015 is its address.

Settings and map

Which settings and rules does In Rust We Trust run?

No gather rate appears in the name: In Rust We Trust. No custom cap; the default of 8 players per group stands. roleplay is the game mode here, and roleplay with towns, jobs and rules. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

What is the map on In Rust We Trust?

A procedural map runs on In Rust We Trust, generated by the game.

Wipe schedule

On what schedule does In Rust We Trust wipe?

A single wipe each month, the force wipe, is all In Rust We Trust does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 25 days 10 hours ago, and that is the one in play. The tags list wipes as monthly.

On In Rust We Trust, what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 23 hours after it began.

Tags and filters

Which Rust Data filters and lists contain In Rust We Trust?

The Rust Data lists that In Rust We Trust fits are: Modded Rust servers, Rust roleplay servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on In Rust We Trust hold?

These tags are published by In Rust We Trust and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^r (Roleplay): Listed as a roleplay server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into In Rust We Trust?

The manual route: launch Rust, F1, then client.connect 159.26.100.225:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,^m,^v,^r,NA,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slot count: 100.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Gameplay

^r
Roleplay Listed as a roleplay server.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,317 players 11,668 servers online