Offline 159.26.112.24:28025 checked 26d ago
RustSkinLab Content Studio
Connect
srv = rust.server("159.26.112.24:28025")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 159.26.112.24:28025
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 23:16 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 175/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 178/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 134/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 16/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does RustSkinLab Content Studio rank?
Rank #13,835 on seven-day player hours for RustSkinLab Content Studio, within the top 60% of all ranked servers.
What population does RustSkinLab Content Studio carry?
RustSkinLab Content Studio returns no live count at this refresh, having last been seen 26 days 8 hours ago.
Server facts
What Rust version does RustSkinLab Content Studio run?
The build is Rust network protocol 2634 and build 166494 on Windows, run by RustSkinLab Content Studio. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RustSkinLab Content Studio, and is it up?
The latest sample has RustSkinLab Content Studio offline, with a last sighting 26 days 8 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 1 October 2026.
In which location is RustSkinLab Content Studio hosted?
For RustSkinLab Content Studio, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 159.26.112.24:28025.
Settings and map
Which settings and rules does RustSkinLab Content Studio run?
No gather rate appears in the name: RustSkinLab Content Studio. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has RustSkinLab Content Studio selected?
The game generates its map: procedural, on RustSkinLab Content Studio.
Wipe schedule
When does RustSkinLab Content Studio wipe, and how often?
The record for RustSkinLab Content Studio holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 12 hours ago.
Lists and tags
Which Rust Data filters and lists contain RustSkinLab Content Studio?
The Rust Data lists that RustSkinLab Content Studio fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on RustSkinLab Content Studio hold?
These tags are published by RustSkinLab Content Studio and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join RustSkinLab Content Studio?
Enter client.connect 159.26.112.24:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.