Rust Data

rustdata.spaceservers159.26.112.24:28025.ipynb

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Offline 159.26.112.24:28025 checked 26d ago

RustSkinLab Content Studio

moddedoxide

Connect

srv = rust.server("159.26.112.24:28025")
print(srv.connect_command)

Right now

srv.summary()
players now 1/2 # 50% full
7-day average 0 # peak –
rank #13,835 # top 60%
last wipe 26d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
159.26.112.24:28025
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 23:16 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average175/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average178/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average134/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average16/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does RustSkinLab Content Studio rank?

Rank #13,835 on seven-day player hours for RustSkinLab Content Studio, within the top 60% of all ranked servers.

What population does RustSkinLab Content Studio carry?

RustSkinLab Content Studio returns no live count at this refresh, having last been seen 26 days 8 hours ago.

Server facts

What Rust version does RustSkinLab Content Studio run?

The build is Rust network protocol 2634 and build 166494 on Windows, run by RustSkinLab Content Studio. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RustSkinLab Content Studio, and is it up?

The latest sample has RustSkinLab Content Studio offline, with a last sighting 26 days 8 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 1 October 2026.

In which location is RustSkinLab Content Studio hosted?

For RustSkinLab Content Studio, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 159.26.112.24:28025.

Settings and map

Which settings and rules does RustSkinLab Content Studio run?

No gather rate appears in the name: RustSkinLab Content Studio. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has RustSkinLab Content Studio selected?

The game generates its map: procedural, on RustSkinLab Content Studio.

Wipe schedule

When does RustSkinLab Content Studio wipe, and how often?

The record for RustSkinLab Content Studio holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 12 hours ago.

Lists and tags

Which Rust Data filters and lists contain RustSkinLab Content Studio?

The Rust Data lists that RustSkinLab Content Studio fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on RustSkinLab Content Studio hold?

These tags are published by RustSkinLab Content Studio and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join RustSkinLab Content Studio?

Enter client.connect 159.26.112.24:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players Slot count: 2.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166494
Build Recorded game build: 166494.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,607 players 11,711 servers online