Offline 159.26.112.38:28025 checked 26d ago
RustSkinLab Content Studio
Connect
srv = rust.server("159.26.112.38:28025")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 159.26.112.38:28025
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 23:16 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RustSkinLab Content Studio rank?
Over the last seven days RustSkinLab Content Studio sits at #15,921 on player hours, in the top 70% of ranked servers.
How many players does RustSkinLab Content Studio hold at once?
RustSkinLab Content Studio returns no live count at this refresh, having last been seen 26 days 1 hours ago.
Server facts
What Rust version does RustSkinLab Content Studio run?
Version Rust network protocol 2634 and build 166494 on Windows is reported by RustSkinLab Content Studio. The protocol has to match before you can join, and Steam does the updating.
Is RustSkinLab Content Studio up, and what does its uptime show?
Offline now for RustSkinLab Content Studio, last seen 26 days 1 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 2 October 2026.
In which location is RustSkinLab Content Studio hosted?
There is no region published for RustSkinLab Content Studio. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 159.26.112.38:28025.
Map and rules
Which rules apply on RustSkinLab Content Studio, and what settings?
No gather rate appears in the name: RustSkinLab Content Studio. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has RustSkinLab Content Studio loaded?
A procedural map runs on RustSkinLab Content Studio, generated by the game.
Wipe schedule
When does RustSkinLab Content Studio wipe, and how often?
Too few wipes are on record for RustSkinLab Content Studio to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 26 days 20 hours ago, and that is the one in play.
Lists and tags
Which lists on Rust Data hold RustSkinLab Content Studio, and which filters?
On Rust Data, RustSkinLab Content Studio appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on RustSkinLab Content Studio hold?
Read by the game's server browser, the tags RustSkinLab Content Studio publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166494 (Build): Build number: 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to RustSkinLab Content Studio?
In Rust, F1 opens the console: type client.connect 159.26.112.38:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.