Rust Data

rustdata.spaceservers159.26.112.93:28025.ipynb

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Offline 159.26.112.93:28025 checked 24d ago

RustSkinLab Content Studio

moddedoxide

Connect

srv = rust.server("159.26.112.93:28025")
print(srv.connect_command)

Right now

srv.summary()
players now 1/2 # 50% full
7-day average 0 # peak –
rank #13,882 # top 61%
last wipe 26d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
159.26.112.93:28025
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 23:16 UTC
hostname
–
first seen
2 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average185/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average120/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average139/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average138/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average15/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average42/1000

Quick answers

From the figures on this page.

Player counts

How does RustSkinLab Content Studio compare in the rankings?

Player hours over seven days put RustSkinLab Content Studio at #13,882, in the top 61% of the ranked set.

How many players does RustSkinLab Content Studio hold at once?

The current row shows RustSkinLab Content Studio offline; the last response was 24 days 9 hours ago.

About the server

Which Rust version is RustSkinLab Content Studio on?

Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. Steam updates your game for you, but the protocol must match to join.

How reliable is RustSkinLab Content Studio, and is it online now?

Offline now for RustSkinLab Content Studio, last seen 24 days 9 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 2 October 2026.

Which location does RustSkinLab Content Studio run from?

No region is published by RustSkinLab Content Studio. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 159.26.112.93:28025.

Settings and map

Which settings and rules does RustSkinLab Content Studio run?

The name RustSkinLab Content Studio carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has RustSkinLab Content Studio selected?

RustSkinLab Content Studio runs a procedural map, which the game generates.

Wipe data

When does RustSkinLab Content Studio wipe, and how often?

A rhythm cannot be read from the wipes of RustSkinLab Content Studio on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 26 days 13 hours ago.

Tags and filters

Which Rust Data filters and lists contain RustSkinLab Content Studio?

On Rust Data, RustSkinLab Content Studio appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on RustSkinLab Content Studio hold?

The game's server browser reads these tags from RustSkinLab Content Studio: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join RustSkinLab Content Studio?

The manual route: launch Rust, F1, then client.connect 159.26.112.93:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players The server lists 2 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166494
Build Build number: 166494.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 70,701 players 11,736 servers online