Rust Data

rustdata.spaceservers159.69.176.218:28917.ipynb

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Offline 159.69.176.218:28915 checked 9d ago

PWC local test

moddedoxide

Connect

srv = rust.server("159.69.176.218:28917")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,353 # top 70%
last wipe 9d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct19 Oct22 Oct24 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 05:59 UTC9d ago 0 NaN running 0
1 Wed 14 Oct, 11:22 UTC15d ago 0 NaN 5.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
159.69.176.218:28915
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 05:59 UTC
hostname
–
first seen
14 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average184/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average86/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average28/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average28/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average265/700

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does PWC local test rank?

Over the last seven days PWC local test sits at #15,353 on player hours, in the top 70% of ranked servers.

How full does PWC local test run?

The current row shows PWC local test offline; the last response was 9 days 7 hours ago.

Server data

What is the Rust version on PWC local test?

Rust network protocol 2634 and build 167584 on Windows is what PWC local test runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is PWC local test, and is it online now?

Offline now for PWC local test, last seen 9 days 7 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 14 October 2026.

In which location is PWC local test hosted?

For PWC local test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 159.69.176.218:28915.

Rules, settings, map

Which settings and rules does PWC local test run?

No gather rate appears in the name: PWC local test. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has PWC local test selected?

PWC local test runs a procedural map, which the game generates.

Wipe data

When does PWC local test wipe, and on what schedule?

Too few wipes are on record for PWC local test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 9 days 7 hours ago.

On PWC local test, what happens on wipe day?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 1 hours in.

Tags, lists

Which Rust Data filters and lists contain PWC local test?

These Rust Data lists include PWC local test: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on PWC local test?

These tags are published by PWC local test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167584 (Build): Recorded game build: 167584; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into PWC local test?

The manual route: launch Rust, F1, then client.connect 159.69.176.218:28915. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players Slot count: 1.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167584
Build Recorded game build: 167584.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,470 players 11,849 servers online