Rust Data

rustdata.spaceservers160.191.57.196:28017.ipynb

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Online 160.191.57.196:28015 checked 6m ago

Nightman 1

moddedoxide

Connect

srv = rust.server("160.191.57.196:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #12,700 # top 57%
last wipe 28d ago # no schedule published
next wipe – # no wipe seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5210:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020010:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k17 Oct20 Oct22 Oct25 Oct27 Oct30 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3850 · seed 181122162
Map of Nightman 1
map
Procedural Map
size
3850
seed
181122162
Open on RustMaps

Server

srv.info()
address
160.191.57.196:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 21:47 UTC
hostname
–
first seen
17 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average75/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average140/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average40/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 95 on average107/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average113/200

Quick answers

From the figures on this page.

Population

How does Nightman 1 compare in the rankings?

Over the last seven days Nightman 1 sits at #12,700 on player hours, in the top 57% of ranked servers.

How many players does Nightman 1 hold at once?

The sample now reads 0 players for Nightman 1, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 12:00 UTC, mean 1 players.

Server data

What does performance look like on Nightman 1?

Averaged over 48 hours: 109 server fps, never under 63. The entity count peaked at 81,733, covering buildings, deployables and the rest of the world. The memory field tops out at 2,290 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Nightman 1 run?

Rust network protocol 2635 and build 168909 on Linux is what Nightman 1 runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Nightman 1, and is it online now?

The current sample puts Nightman 1 online. The uptime it reports puts the last restart about 11 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 17 October 2026.

Where does Nightman 1 sit?

No region is published by Nightman 1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 160.191.57.196:28015.

Map and rules

Which settings and rules does Nightman 1 run?

You will not find a gather rate in the string Nightman 1. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Nightman 1 loaded?

The game generates the map on Nightman 1: procedural, size 3,850, seed 181122162. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does Nightman 1 wipe, and on what schedule?

A rhythm cannot be read from the wipes of Nightman 1 on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 28 days 11 hours ago.

Lists and tags

Where does Nightman 1 appear among Rust Data lists and filters?

The Rust Data lists that Nightman 1 fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Nightman 1?

These tags are published by Nightman 1 and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into Nightman 1?

Enter client.connect 160.191.57.196:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 57,901 players 11,643 servers online