Online 160.251.136.57:28015 checked 11m ago
RustServer_22027
Connect
srv = rust.server("160.251.136.57:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 14:42 UTC16h ago | NaN | NaN | running | 0 |
| 1 | Tue 27 Oct, 22:56 UTC1d ago | NaN | NaN | NaN | 0 |
| 2 | Tue 27 Oct, 16:31 UTC1d ago | NaN | NaN | NaN | 0 |
| 3 | Wed 14 Oct, 14:25 UTC14d ago | 1 | halved by day 4 | 13.1 days | 0 |
| 4 | Tue 13 Oct, 17:15 UTC15d ago | 1 | NaN | 0.9 days | 0 |
| 5 | Thu 8 Oct, 00:37 UTC21d ago | 1 | halved by day 1 | 5.7 days | 0 |
| 6 | Tue 6 Oct, 04:18 UTC23d ago | 1 | NaN | 1.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 70/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 97/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 32/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 7/1000 |
Quick answers
From the figures on this page.
Population
How does RustServer_22027 compare in the rankings?
Over the last seven days RustServer_22027 sits at #9,857 on player hours, in the top 44% of ranked servers.
How full does RustServer_22027 run?
The sample now reads 0 players for RustServer_22027, out of 70 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 15:00 UTC, mean 1 players.
Server facts
How well does RustServer_22027 perform?
Server fps over the last 48 hours averages 146; the floor is 71. Buildings, deployables and all else in the world took the count as high as 123,258 entities. A high of 3,930 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is RustServer_22027 on?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_22027 runs. Steam updates your game for you, but the protocol must match to join.
How reliable is RustServer_22027, and is it online now?
Online is the state at the latest refresh for RustServer_22027. Count back 14 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 25 of 168, 15%. Its earliest recorded date in Rust Data is 5 October 2026.
Which location does RustServer_22027 run from?
For RustServer_22027, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 160.251.136.57:28015 is its address.
Map and rules
Which rules apply on RustServer_22027, and what settings?
You will not find a gather rate in the string RustServer_22027. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has RustServer_22027 loaded?
RustServer_22027 runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.
Wipes and dates
When does RustServer_22027 wipe, and how often?
RustServer_22027 wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 16 hours ago, and that is the one in play.
On RustServer_22027, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 2.5.
Lists and tags
Which lists on Rust Data hold RustServer_22027, and which filters?
The Rust Data lists that RustServer_22027 fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on RustServer_22027?
Read by the game's server browser, the tags RustServer_22027 publishes are: gmrust (Game mode): Rust survival in its standard form; mp70 (Max players): 70 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to RustServer_22027?
Enter client.connect 160.251.136.57:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.