Rust Data

rustdata.spaceservers160.251.140.176:28017.ipynb

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Online 160.251.140.176:28015 checked 9m ago

RustServer_11418

moddedoxide

Connect

srv = rust.server("160.251.140.176:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 1 # peak 9
rank #2,984 # top 13%
last wipe 24d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak9players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctSat 3 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 5 Oct, 09:51 UTC24d ago 12 NaN running 1
1 Sun 4 Oct, 16:04 UTC25d ago 12 NaN 0.7 days 0
2 Sat 3 Oct, 11:08 UTC26d ago 2 NaN 1.2 days 0
3 Fri 2 Oct, 13:56 UTC27d ago 2 NaN 0.9 days 1
4 Thu 1 Oct, 16:04 UTC28d ago 1 NaN 0.9 days 0
5 Wed 30 Sep, 09:27 UTC29d ago 1 NaN 1.3 days 0
6 Tue 29 Sep, 19:20 UTC29d ago 1 NaN 0.6 days 0
7 Tue 29 Sep, 11:08 UTC30d ago 1 NaN 0.3 days 0
8 Mon 28 Sep, 14:47 UTC31d ago 1 NaN 0.8 days 1
9 Sun 27 Sep, 16:01 UTC32d ago 4 NaN 0.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1337
Map of RustServer_11418
map
Custom Map
size
3500
seed
1337

Server

srv.info()
address
160.251.140.176:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
5 Oct 2026, 10:07 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average113/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average196/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average73/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average211/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

Quick answers

From the figures on this page.

Player counts

What position does RustServer_11418 take in the server rankings?

Rank #2,984 on seven-day player hours for RustServer_11418, within the top 13% of all ranked servers.

What population does RustServer_11418 carry?

The sample now reads 0 players for RustServer_11418, out of 50 slots. Over the last seven days it averaged 1 players and peaked at 9. Averaged by hour over 48 hours, 16:00 UTC is the busiest, at 3 players.

Server facts

How smoothly does RustServer_11418 run?

Averaged over 48 hours: 77 server fps, never under 60. Buildings, deployables and all else in the world took the count as high as 72,772 entities. The memory field tops out at 3,767 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on RustServer_11418?

Version Rust network protocol 2635 and build 168909 on Linux is reported by RustServer_11418. The protocol has to match before you can join, and Steam does the updating.

How reliable is RustServer_11418, and is it online now?

The current sample puts RustServer_11418 online. A restart about 5 days 19 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

Which location does RustServer_11418 run from?

No region is published by RustServer_11418. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 160.251.140.176:28015.

Settings and map

Which settings and rules does RustServer_11418 run?

You will not find a gather rate in the string RustServer_11418. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Which map has RustServer_11418 loaded?

RustServer_11418 runs a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipe data

When does RustServer_11418 wipe, and how often?

Irregular wipe times on RustServer_11418 leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 24 days 8 hours ago.

What is wipe day on RustServer_11418 like?

Recent wipes averaged 9 players at their peak. 4 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which lists on Rust Data hold RustServer_11418, and which filters?

The Rust Data lists that RustServer_11418 fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on RustServer_11418 hold?

Read by the game's server browser, the tags RustServer_11418 publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into RustServer_11418?

Enter client.connect 160.251.140.176:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,453 players 11,891 servers online