Online 160.251.173.186:28015 checked 9m ago
RustServer_21050
Connect
srv = rust.server("160.251.173.186:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 15:12 UTC27d ago | 3 | NaN | running | 0 |
| 1 | Fri 25 Sep, 16:05 UTC34d ago | 1 | halved by day 1 | 7 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 12830
- map
- Procedural Map
- size
- 3500
- seed
- 12830
Server
srv.info()- address
- 160.251.173.186:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 15:12 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 120/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 197/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 75/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 228/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348/350 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RustServer_21050 rank?
Over the last seven days RustServer_21050 sits at #5,605 on player hours, in the top 25% of ranked servers.
What population does RustServer_21050 carry?
Current row: 0 players on RustServer_21050, against 50 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 12:00 UTC, averaging 1 players.
Server facts
How well does RustServer_21050 perform?
Server fps over the last 48 hours averages 71; the floor is 48. Buildings, deployables and all else in the world took the count as high as 71,458 entities. Memory peaked at 4,161 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does RustServer_21050 run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by RustServer_21050. Joining needs the same protocol on your game; Steam handles the update.
Is RustServer_21050 up, and what does its uptime show?
Online is the state at the latest refresh for RustServer_21050. The uptime it reports puts the last restart about 5 days 19 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 24 September 2026.
Which location does RustServer_21050 run from?
For RustServer_21050, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 160.251.173.186:28015 is its address.
Settings and map
Which rules apply on RustServer_21050, and what settings?
No gather rate appears in the name: RustServer_21050. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has RustServer_21050 selected?
RustServer_21050 runs a procedural map of size 3,500 with seed 12830, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does RustServer_21050 wipe, and how often?
The record for RustServer_21050 holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 3 hours ago.
On RustServer_21050, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. 41 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.
Lists and tags
Which lists on Rust Data hold RustServer_21050, and which filters?
The Rust Data lists that RustServer_21050 fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on RustServer_21050 hold?
The game's server browser reads these tags from RustServer_21050: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to RustServer_21050?
Enter client.connect 160.251.173.186:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.