Rust Data

rustdata.spaceservers160.251.179.101:28017.ipynb

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Online 160.251.179.101:28015 checked 9m ago

RustServer_10390

moddedoxide

Connect

srv = rust.server("160.251.179.101:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,264 # top 69%
last wipe 119d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1135103937
Map of RustServer_10390
map
Procedural Map
size
6000
seed
1135103937
Open on RustMaps

Server

srv.info()
address
160.251.179.101:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
2 Jul 2026, 20:41 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average17/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average36/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average6/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average20/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average112/200

Quick answers

From the figures on this page.

Population

How does RustServer_10390 compare in the rankings?

Over the last seven days RustServer_10390 sits at #15,264 on player hours, in the top 69% of ranked servers.

How many players does RustServer_10390 hold at once?

RustServer_10390 reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

Server facts

How well does RustServer_10390 perform?

The 48-hour average is 23 server fps, with a low of 14. Entity numbers reached 198,911, and that includes buildings, deployables and the rest. A high of 5,296 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does RustServer_10390 run?

Rust network protocol 2631 and build 156583 on Linux is what RustServer_10390 runs. Steam updates your game for you, but the protocol must match to join.

Is RustServer_10390 up, and what does its uptime show?

RustServer_10390 reports itself online at the current refresh. A restart about 6 days 3 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

Where does RustServer_10390 sit?

No region is published by RustServer_10390. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 160.251.179.101:28015.

Settings and map

What rules and settings are recorded for RustServer_10390?

The name RustServer_10390 carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has RustServer_10390 selected?

Size 6,000, seed 1135103937: the procedural map on RustServer_10390, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

On what schedule does RustServer_10390 wipe?

The record for RustServer_10390 holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 119 days 6 hours ago.

Tags and filters

Which lists on Rust Data hold RustServer_10390, and which filters?

These Rust Data lists include RustServer_10390: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on RustServer_10390?

These tags are published by RustServer_10390 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2631 (Protocol): The server speaks protocol 2631, so match your game version; cs156583 (Build): The server runs build 156583; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to RustServer_10390?

The manual route: launch Rust, F1, then client.connect 160.251.179.101:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2631,gmrust,cs156583,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2631
Protocol The server speaks protocol 2631, so match your game version.
cs156583
Build The server runs build 156583.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,427 players 11,663 servers online