Rust Data

rustdata.spaceservers160.251.181.154:28017.ipynb

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Online 160.251.181.154:28015 checked 7m ago

RustServer_10028

moddedoxide

Connect

srv = rust.server("160.251.181.154:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,318 # top 69%
last wipe 17d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 12 Oct, 07:04 UTC17d ago 4 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1235832187
Map of RustServer_10028
map
Procedural Map
size
3500
seed
1235832187
Open on RustMaps

Server

srv.info()
address
160.251.181.154:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 07:04 UTC
hostname
–
first seen
12 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average159/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average71/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average15/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Quick answers

From the figures on this page.

Population

What position does RustServer_10028 take in the server rankings?

Rank #15,318 on seven-day player hours for RustServer_10028, within the top 69% of all ranked servers.

How many players does RustServer_10028 hold at once?

The sample now reads 0 players for RustServer_10028, out of 50 slots. Over the last seven days it averaged 0 players.

About the server

What does performance look like on RustServer_10028?

Averaged over 48 hours: 87 server fps, never under 54. The entity count peaked at 73,611, covering buildings, deployables and the rest of the world. The memory field tops out at 2,467 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does RustServer_10028 run?

Version Rust network protocol 2634 and build 167398 on Linux is reported by RustServer_10028. The protocol has to match before you can join, and Steam does the updating.

How reliable is RustServer_10028, and is it online now?

The current sample puts RustServer_10028 online. Count back 3 days 1 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 12 October 2026.

Which location does RustServer_10028 run from?

No region is published by RustServer_10028. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 160.251.181.154:28015.

Rules, settings, map

Which settings and rules does RustServer_10028 run?

You will not find a gather rate in the string RustServer_10028. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has RustServer_10028 selected?

The game generates the map on RustServer_10028: procedural, size 3,500, seed 1235832187. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

On what schedule does RustServer_10028 wipe?

A rhythm cannot be read from the wipes of RustServer_10028 on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 17 days 5 hours ago.

What is wipe day on RustServer_10028 like?

Across recent wipes the busiest point averaged 4 players. 24 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which lists on Rust Data hold RustServer_10028, and which filters?

The Rust Data lists that RustServer_10028 fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on RustServer_10028 hold?

Read by the game's server browser, the tags RustServer_10028 publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into RustServer_10028?

Enter client.connect 160.251.181.154:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 66,925 players 11,786 servers online