Rust Data

rustdata.spaceservers160.251.208.9:28017.ipynb

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Online 160.251.208.9:28015 checked 17m ago

Raccoon Isle | JAPAN PvE

monthly wipes moddedoxide

Connect

srv = rust.server("160.251.208.9:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #12,864 # top 58%
last wipe 28d ago # monthly schedule
next wipe 6d 18h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75101:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. # The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

inatkind
06d 18hThu 5 Nov, 19:00 UTCFW force wipe
134d 18hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:07 UTC FW28d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 1151759046
Map of Raccoon Isle | JAPAN PvE
map
Procedural Map
size
5000
seed
1151759046
Open on RustMaps

Server

srv.info()
address
160.251.208.9:28015
region
–
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 21:37 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[JP] DON-tacos PvEEA · groups of 8+ · monthly · 11 on average3/100
1『夜猫子』PVP1000倍/全解/传送/秒造/礼包/NPC爆枪EA · groups of 8+ · monthly · 4 on average2/188
2【萌新PVP】2倍|月清|上班族|种植|50维护|养老EA · groups of 8+ · monthly · 3 on average3/100
3『夜猫子』2倍1废/独狼/SOLO/无法组队/官清EA · groups of 8+ · monthly · 2 on average0/188
4#7[坚果]10倍 萌新练手/公益服/月清EA · groups of 8+ · monthly · 1 on average1/500
5『无期』1000倍/双生态/PVP&PVE/萌新首选EA · groups of 8+ · monthly · 1 on average0/100

Quick answers

From the figures on this page.

Population

What position does Raccoon Isle | JAPAN PvE take in the server rankings?

Over the last seven days Raccoon Isle | JAPAN PvE sits at #12,864 on player hours, in the top 58% of ranked servers.

What population does Raccoon Isle | JAPAN PvE carry?

The sample now reads 0 players for Raccoon Isle | JAPAN PvE, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 13:00 UTC, averaging 1 players.

Server data

How smoothly does Raccoon Isle | JAPAN PvE run?

Averaged over 48 hours: 37 server fps, never under 15. Buildings, deployables and all else in the world took the count as high as 163,852 entities. A high of 4,282 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Raccoon Isle | JAPAN PvE on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Raccoon Isle | JAPAN PvE. The protocol has to match before you can join, and Steam does the updating.

How reliable is Raccoon Isle | JAPAN PvE, and is it online now?

The current sample puts Raccoon Isle | JAPAN PvE online. A restart about 3 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 143 of 168, 85%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Raccoon Isle | JAPAN PvE sit?

The name of Raccoon Isle | JAPAN PvE points to Asia, even though no region tag is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 160.251.208.9:28015 is its address.

Map and rules

Which settings and rules does Raccoon Isle | JAPAN PvE run?

No gather rate appears in the name: Raccoon Isle | JAPAN PvE. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has Raccoon Isle | JAPAN PvE loaded?

Size 5,000, seed 1151759046: the procedural map on Raccoon Isle | JAPAN PvE, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does Raccoon Isle | JAPAN PvE wipe, and how often?

The only wipe Raccoon Isle | JAPAN PvE takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 28 days 3 hours ago. Its tags carry a monthly wipe schedule.

On Raccoon Isle | JAPAN PvE, what happens on wipe day?

The average peak over recent wipes is 3 players. Peak population on the latest wipe came 18 hours in.

Tags, lists

Where does Raccoon Isle | JAPAN PvE appear among Rust Data lists and filters?

The Rust Data lists that Raccoon Isle | JAPAN PvE fits are: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on Raccoon Isle | JAPAN PvE hold?

These tags are published by Raccoon Isle | JAPAN PvE and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Raccoon Isle | JAPAN PvE?

In Rust, F1 opens the console: type client.connect 160.251.208.9:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online