Online 160.251.209.247:28015 checked 12m ago
TJA4
Connect
srv = rust.server("160.251.209.247:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 61/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 107/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 36/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 114/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347/350 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does TJA4 rank?
Rank #15,268 on seven-day player hours for TJA4, within the top 68% of all ranked servers.
How many players does TJA4 hold at once?
Current row: 0 players on TJA4, against 150 slots. Over the last seven days it averaged 0 players.
About the server
What does performance look like on TJA4?
Averaged over 48 hours: 83 server fps, never under 69. Buildings, deployables and all else in the world took the count as high as 101,479 entities. The memory field tops out at 6,253 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does TJA4 run?
Rust network protocol 2627 and build 153611 on Linux is what TJA4 runs. The protocol has to match before you can join, and Steam does the updating.
Is TJA4 up, and what does its uptime show?
TJA4 reports itself online at the current refresh. Count back 5 days 22 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does TJA4 sit?
For TJA4, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 160.251.209.247:28015 is its address.
Map and rules
What rules and settings are recorded for TJA4?
You will not find a gather rate in the string TJA4. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on TJA4?
TJA4 runs a procedural map of size 4,000 with seed 10801, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.
Wipe data
When does TJA4 wipe, and on what schedule?
A rhythm cannot be read from the wipes of TJA4 on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 146 days 19 hours ago, and that is the one in play.
Tags, lists
Which Rust Data filters and lists contain TJA4?
On Rust Data, TJA4 appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on TJA4?
Read by the game's server browser, the tags TJA4 publishes are: gmrust (Game mode): Survival play, standard Rust; mp150 (Max players): 150 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2627 (Protocol): The server speaks protocol 2627, so match your game version; cs153611 (Build): Build number: 153611; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to TJA4?
In Rust, F1 opens the console: type client.connect 160.251.209.247:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.