Rust Data

rustdata.spaceservers162.19.81.110:2531.ipynb

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Online 162.19.81.110:2530 checked 9m ago

Atlântida Perdida PvE [Açores/PT]

moddedoxide

Connect

srv = rust.server("162.19.81.110:2531")
print(srv.connect_command)

Right now

srv.summary()
players now 0/150 # 0% full
7-day average 0 # peak 1
rank #14,561 # top 65%
last wipe 22d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 6 Oct, 19:58 UTC22d ago 4 NaN running 0
1 Thu 1 Oct, 18:50 UTC FW27d ago 2 held half 5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 12345
Map of Atlântida Perdida PvE [Açores/PT]
map
Procedural Map
size
4000
seed
12345
Open on RustMaps

Server

srv.info()
address
162.19.81.110:2530
region
–
max players
150
group limit
8, the default
wipe schedule
–
last wipe
6 Oct 2026, 19:58 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average161/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average92/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average246/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average345/350

Quick answers

From the figures on this page.

Population data

What position does Atlântida Perdida PvE [Açores/PT] take in the server rankings?

Rank #14,561 on seven-day player hours for Atlântida Perdida PvE [Açores/PT], within the top 65% of all ranked servers.

What population does Atlântida Perdida PvE [Açores/PT] carry?

The sample now reads 0 players for Atlântida Perdida PvE [Açores/PT], out of 150 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 08:00 UTC, mean 0 players.

Server data

How smoothly does Atlântida Perdida PvE [Açores/PT] run?

Averaged over 48 hours: 135 server fps, never under 25. Entity numbers reached 120,875, and that includes buildings, deployables and the rest. The memory field tops out at 6,742 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Atlântida Perdida PvE [Açores/PT]?

Rust network protocol 2635 and build 168909 on Linux is what Atlântida Perdida PvE [Açores/PT] runs. Steam updates your game for you, but the protocol must match to join.

Is Atlântida Perdida PvE [Açores/PT] up, and what does its uptime show?

Online is the state at the latest refresh for Atlântida Perdida PvE [Açores/PT]. A restart about 2 days 12 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Atlântida Perdida PvE [Açores/PT] run from?

No region is published by Atlântida Perdida PvE [Açores/PT]. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 162.19.81.110:2530 is its address.

Settings and map

Which rules apply on Atlântida Perdida PvE [Açores/PT], and what settings?

You will not find a gather rate in the string Atlântida Perdida PvE [Açores/PT]. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Atlântida Perdida PvE [Açores/PT]?

Atlântida Perdida PvE [Açores/PT] runs a procedural map of size 4,000 with seed 12345, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does Atlântida Perdida PvE [Açores/PT] wipe, and how often?

The record for Atlântida Perdida PvE [Açores/PT] holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 22 days 20 hours ago.

What is wipe day on Atlântida Perdida PvE [Açores/PT] like?

Recent wipes averaged 3 players at their peak. Peak population on the latest wipe came 7 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags, lists

Which Rust Data filters and lists contain Atlântida Perdida PvE [Açores/PT]?

These Rust Data lists include Atlântida Perdida PvE [Açores/PT]: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Atlântida Perdida PvE [Açores/PT] hold?

These tags are published by Atlântida Perdida PvE [Açores/PT] and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp150 (Max players): Slot count: 150; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Atlântida Perdida PvE [Açores/PT]?

Enter client.connect 162.19.81.110:2530 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp150
Max players Slot count: 150.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,045 players 11,869 servers online