Rust Data

rustdata.spaceservers162.222.17.239:26667.ipynb

Run all rust-data · live

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Offline EA 162.222.17.239:26666 checked 1d ago

JumpRust.com - Test

biweekly wipes vanillamoddedoxide

Connect

srv = rust.server("162.222.17.239:26667")
print(srv.connect_command)

Right now

srv.summary()
players now 1/?
7-day average 0 # peak 1
rank #11,195 # top 50% · #442 in EA
last wipe 1d ago # biweekly schedule
next wipe 7d 2h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 50% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence

usual gap1.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

inatkind
07d 2hThu 5 Nov, 19:00 UTCFW force wipe
112d 0hTue 10 Nov, 16:52 UTCwipe
226d 0hTue 24 Nov, 16:52 UTCwipe
335d 2hThu 3 Dec, 19:00 UTCFW force wipe
440d 0hTue 8 Dec, 16:52 UTCwipe

The first 48 hours of its last wipes

Tue 27 OctSun 25 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 16:52 UTC1d ago NaN NaN running 1
1 Tue 27 Oct, 10:13 UTC2d ago 1 NaN 0.3 days 0
2 Sun 25 Oct, 14:18 UTC4d ago 1 NaN 1.8 days 1
3 Thu 22 Oct, 09:48 UTC7d ago 1 NaN 3.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 1337
Map of JumpRust.com - Test
map
✿ JumpRust.com日本™ FPS+
size
1000
seed
1337

Server

srv.info()
address
162.222.17.239:26666
region
EA
max players
–
group limit
32 max
wipe schedule
biweekly
last wipe
27 Oct 2026, 16:52 UTC
hostname
jptest.jumprust.com
first seen
17 Oct 2026

Operator · jumprust.com

rust.servers(operator="jumprust.com").sort_values("players")

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 15 on average9/100
1[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average1/20
2瞌睡熊『5倍10废|10.29|萌新首选|无权限』EA · groups of 8+ · biweekly · 4 on average3/100
3[JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 2 on average0/50
4[JPN] Apple Server | PvP | Vanilla | 2WeeklyEA · groups of 8+ · biweekly · 2 on average1/50
5cczsbwd/solo/独狼/原倍半月清/月图/公益服EA · no group limit · biweekly · 2 on average1/50

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does JumpRust.com - Test rank?

On seven-day player hours JumpRust.com - Test is #11,195 overall and #442 in Asia, inside the top 50% of all ranked servers.

How full does JumpRust.com - Test run?

JumpRust.com - Test returns no live count at this refresh, having last been seen 47 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 17:00 UTC, mean 1 players.

Server facts

What does performance look like on JumpRust.com - Test?

Server fps over the last 48 hours averages 30; the floor is 30. Entity numbers reached 503, and that includes buildings, deployables and the rest. A high of 1,128 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is JumpRust.com - Test on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by JumpRust.com - Test. The protocol has to match before you can join, and Steam does the updating.

How reliable is JumpRust.com - Test, and is it up?

Offline now for JumpRust.com - Test, last seen 47 hours ago. Count back 13 minutes from its reported uptime to get the last restart. Uptime of 4% across the last 7 full days: 7 hours of 168. Rust Data logged it first on 17 October 2026.

Which location does JumpRust.com - Test run from?

The EA tag is what JumpRust.com - Test uses to list itself in Asia. Rust Data does not look up where the machine stands; it shows where a server says it is. 162.222.17.239:26666 is its address.

Rules, settings, map

Which settings and rules does JumpRust.com - Test run?

No gather rate appears in the name: JumpRust.com - Test. 32 players is the maximum per group. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.

Which map has JumpRust.com - Test loaded?

The game generates the map on JumpRust.com - Test: procedural, size 1,000, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: ✿ JumpRust.com日本™ FPS+.

Wipe data

On what schedule does JumpRust.com - Test wipe?

The prediction follows the tag, because JumpRust.com - Test's wipes on record are too few to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 47 hours ago. Its tags carry a wipe schedule of every two weeks.

What is wipe day on JumpRust.com - Test like?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which lists on Rust Data hold JumpRust.com - Test, and which filters?

On Rust Data, JumpRust.com - Test appears in these lists: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Who operates JumpRust.com - Test?

The same operator most likely runs JumpRust.com - Test and 15 other servers we track, as all publish a jumprust.com hostname.

Which meanings do the tags on JumpRust.com - Test hold?

These tags are published by JumpRust.com - Test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts32 (Group limit): The team cap is 32; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks between wipes; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; EA (East Asia): In the server browser it sits under East Asia. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into JumpRust.com - Test?

In Rust, F1 opens the console: type client.connect 162.222.17.239:26666. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://jumprust.com.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players Slot count: 0.
ts32
Group limit The team cap is 32.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EA
East Asia In the server browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,865 players 11,882 servers online