Offline EA 162.222.17.239:26666 checked 1d ago
JumpRust.com - Test
Connect
srv = rust.server("162.222.17.239:26667")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 50% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 12d 0h | Tue 10 Nov, 16:52 UTC | wipe |
| 2 | 26d 0h | Tue 24 Nov, 16:52 UTC | wipe |
| 3 | 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 4 | 40d 0h | Tue 8 Dec, 16:52 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 16:52 UTC1d ago | NaN | NaN | running | 1 |
| 1 | Tue 27 Oct, 10:13 UTC2d ago | 1 | NaN | 0.3 days | 0 |
| 2 | Sun 25 Oct, 14:18 UTC4d ago | 1 | NaN | 1.8 days | 1 |
| 3 | Thu 22 Oct, 09:48 UTC7d ago | 1 | NaN | 3.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · jumprust.com
rust.servers(operator="jumprust.com").sort_values("players")
16 servers publish a jumprust.com hostname; the busiest are listed.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 15 on average | 9/100 |
| 1 | [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 | EA · no group limit · biweekly · 4 on average | 1/20 |
| 2 | 瞌睡熊『5倍10废|10.29|萌新首选|无权限』 | EA · groups of 8+ · biweekly · 4 on average | 3/100 |
| 3 | [JP/PvE][BPリサーチ]MatoyServer初しん者〇 | EA · groups of 8+ · biweekly · 2 on average | 0/50 |
| 4 | [JPN] Apple Server | PvP | Vanilla | 2Weekly | EA · groups of 8+ · biweekly · 2 on average | 1/50 |
| 5 | cczsbwd/solo/独狼/原倍半月清/月图/公益服 | EA · no group limit · biweekly · 2 on average | 1/50 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does JumpRust.com - Test rank?
On seven-day player hours JumpRust.com - Test is #11,195 overall and #442 in Asia, inside the top 50% of all ranked servers.
How full does JumpRust.com - Test run?
JumpRust.com - Test returns no live count at this refresh, having last been seen 47 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 17:00 UTC, mean 1 players.
Server facts
What does performance look like on JumpRust.com - Test?
Server fps over the last 48 hours averages 30; the floor is 30. Entity numbers reached 503, and that includes buildings, deployables and the rest. A high of 1,128 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is JumpRust.com - Test on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by JumpRust.com - Test. The protocol has to match before you can join, and Steam does the updating.
How reliable is JumpRust.com - Test, and is it up?
Offline now for JumpRust.com - Test, last seen 47 hours ago. Count back 13 minutes from its reported uptime to get the last restart. Uptime of 4% across the last 7 full days: 7 hours of 168. Rust Data logged it first on 17 October 2026.
Which location does JumpRust.com - Test run from?
The EA tag is what JumpRust.com - Test uses to list itself in Asia. Rust Data does not look up where the machine stands; it shows where a server says it is. 162.222.17.239:26666 is its address.
Rules, settings, map
Which settings and rules does JumpRust.com - Test run?
No gather rate appears in the name: JumpRust.com - Test. 32 players is the maximum per group. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
Which map has JumpRust.com - Test loaded?
The game generates the map on JumpRust.com - Test: procedural, size 1,000, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: ✿ JumpRust.com日本™ FPS+.
Wipe data
On what schedule does JumpRust.com - Test wipe?
The prediction follows the tag, because JumpRust.com - Test's wipes on record are too few to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 47 hours ago. Its tags carry a wipe schedule of every two weeks.
What is wipe day on JumpRust.com - Test like?
Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which lists on Rust Data hold JumpRust.com - Test, and which filters?
On Rust Data, JumpRust.com - Test appears in these lists: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Who operates JumpRust.com - Test?
The same operator most likely runs JumpRust.com - Test and 15 other servers we track, as all publish a jumprust.com hostname.
Which meanings do the tags on JumpRust.com - Test hold?
These tags are published by JumpRust.com - Test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts32 (Group limit): The team cap is 32; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks between wipes; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; EA (East Asia): In the server browser it sits under East Asia. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into JumpRust.com - Test?
In Rust, F1 opens the console: type client.connect 162.222.17.239:26666. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://jumprust.com.
