Rust Data

rustdata.spaceservers162.244.80.220:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 162.244.80.220:28015 checked 4d ago

Oxide Studio · Development

moddedoxide

Connect

srv = rust.server("162.244.80.220:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 12d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 16:52 UTC9d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
162.244.80.220:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 06:27 UTC
hostname
–
first seen
16 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average4/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average50/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average38/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average6/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Oxide Studio · Development rank?

Player hours over seven days put Oxide Studio · Development at #15,349, in the top 69% of the ranked set.

What population does Oxide Studio · Development carry?

Oxide Studio · Development returns no live count at this refresh, having last been seen 4 days 23 hours ago. Over the last seven days it averaged 0 players.

About the server

What Rust version does Oxide Studio · Development run?

Version Rust network protocol 2634 and build 167781 on Windows is reported by Oxide Studio · Development. The protocol has to match before you can join, and Steam does the updating.

How reliable is Oxide Studio · Development, and is it up?

Offline now for Oxide Studio · Development, last seen 4 days 23 hours ago. 9 of 168 hours up over the last 7 full days, or 5%. The first row Rust Data holds for it is dated 16 October 2026.

In which location is Oxide Studio · Development hosted?

There is no region published for Oxide Studio · Development. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 162.244.80.220:28015.

Map and rules

What rules and settings are recorded for Oxide Studio · Development?

The name Oxide Studio · Development carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Oxide Studio · Development selected?

Oxide Studio · Development runs a procedural map, which the game generates.

Wipes and dates

On what schedule does Oxide Studio · Development wipe?

The record for Oxide Studio · Development holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 12 days 17 hours ago, and that is the one in play.

What is wipe day on Oxide Studio · Development like?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 1 hours after it began.

Tags and filters

Which lists on Rust Data hold Oxide Studio · Development, and which filters?

These Rust Data lists include Oxide Studio · Development: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Oxide Studio · Development?

The game's server browser reads these tags from Oxide Studio · Development: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Oxide Studio · Development?

Enter client.connect 162.244.80.220:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 47,661 players 11,718 servers online