Rust Data

rustdata.spaceservers162.35.110.147:28015.ipynb

Run all rust-data · live

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Online 162.35.110.147:28080 checked 7m ago

[US] Rust Junky | No Raid | No Decay | No Killing

moddedoxidepve

Connect

srv = rust.server("162.35.110.147:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak 1
rank #5,050 # top 23%
last wipe 2d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 18:41 UTC2d ago 1 NaN running 1
1 Wed 21 Oct, 22:14 UTC7d ago 1 held half 4.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4056 · seed 4819615
Map of [US] Rust Junky | No Raid | No Decay | No Killing
map
Procedural Map
size
4056
seed
4819615
Open on RustMaps

Server

srv.info()
address
162.35.110.147:28080
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 18:41 UTC
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average270/2000
1Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average111/200
2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average51/200
3[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average35/200
4Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 35 on average27/200
5Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average28/100

Quick answers

From the figures on this page.

Player counts

What position does [US] Rust Junky | No Raid | No Decay | No Killing take in the server rankings?

Rank #5,050 on seven-day player hours for [US] Rust Junky | No Raid | No Decay | No Killing, within the top 23% of all ranked servers.

How many players does [US] Rust Junky | No Raid | No Decay | No Killing hold at once?

The sample now reads 1 players for [US] Rust Junky | No Raid | No Decay | No Killing, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 18:00 UTC, mean 1 players.

Server data

How smoothly does [US] Rust Junky | No Raid | No Decay | No Killing run?

Server fps over the last 48 hours averages 127; the floor is 71. Entity numbers reached 101,041, and that includes buildings, deployables and the rest. Memory peaked at 2,861 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on [US] Rust Junky | No Raid | No Decay | No Killing?

Rust network protocol 2635 and build 168909 on Windows is what [US] Rust Junky | No Raid | No Decay | No Killing runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is [US] Rust Junky | No Raid | No Decay | No Killing, and is it online now?

Online is the state at the latest refresh for [US] Rust Junky | No Raid | No Decay | No Killing. The uptime it reports puts the last restart about 3 minutes ago. 144 of 144 hours up over the last 6 full days, or 100%. Rust Data logged it first on 21 October 2026.

Where does [US] Rust Junky | No Raid | No Decay | No Killing sit?

Its name points to North America, but [US] Rust Junky | No Raid | No Decay | No Killing publishes no region tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 162.35.110.147:28080.

Settings and map

Which settings and rules does [US] Rust Junky | No Raid | No Decay | No Killing run?

No gather rate appears in the name: [US] Rust Junky | No Raid | No Decay | No Killing. No custom cap; the default of 8 players per group stands. pve is the game mode here, and player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has [US] Rust Junky | No Raid | No Decay | No Killing selected?

[US] Rust Junky | No Raid | No Decay | No Killing runs a procedural map of size 4,056 with seed 4819615, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does [US] Rust Junky | No Raid | No Decay | No Killing wipe, and how often?

Too few wipes are on record for [US] Rust Junky | No Raid | No Decay | No Killing to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 2 days 3 hours ago.

On [US] Rust Junky | No Raid | No Decay | No Killing, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 100% of recent wipes.

Lists and tags

Where does [US] Rust Junky | No Raid | No Decay | No Killing appear among Rust Data lists and filters?

These Rust Data lists include [US] Rust Junky | No Raid | No Decay | No Killing: Modded Rust servers, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on [US] Rust Junky | No Raid | No Decay | No Killing?

Read by the game's server browser, the tags [US] Rust Junky | No Raid | No Decay | No Killing publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join [US] Rust Junky | No Raid | No Decay | No Killing?

The manual route: launch Rust, F1, then client.connect 162.35.110.147:28080. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,085 players 11,768 servers online