Rust Data

rustdata.spaceservers162.43.49.233:29015.ipynb

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Online 162.43.49.233:28015 checked 8m ago

nikuServer

moddedoxide

Connect

srv = rust.server("162.43.49.233:29015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,318 # top 69%
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 4 Oct, 05:31 UTC25d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4096 · seed 1
Map of nikuServer
map
Custom Map
size
4096
seed
1

Server

srv.info()
address
162.43.49.233:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
4 Oct 2026, 05:54 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average162/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average74/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average14/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Quick answers

From the figures on this page.

Population data

What position does nikuServer take in the server rankings?

Rank #15,318 on seven-day player hours for nikuServer, within the top 69% of all ranked servers.

How full does nikuServer run?

nikuServer reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

Server facts

How smoothly does nikuServer run?

Server fps over the last 48 hours averages 191; the floor is 121. The entity count peaked at 56,906, covering buildings, deployables and the rest of the world. A high of 2,577 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is nikuServer on?

The build is Rust network protocol 2634 and build 166652 on Linux, run by nikuServer. Steam updates your game for you, but the protocol must match to join.

How reliable is nikuServer, and is it up?

nikuServer reports itself online at the current refresh. The uptime it reports puts the last restart about 24 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.

Where does nikuServer sit?

No region is published by nikuServer. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 162.43.49.233:28015.

Rules, settings, map

Which settings and rules does nikuServer run?

You will not find a gather rate in the string nikuServer. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has nikuServer selected?

nikuServer runs a procedural map of size 4,096 with seed 1, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.

Wipe data

On what schedule does nikuServer wipe?

The record for nikuServer holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 25 days 6 hours ago.

What is wipe day on nikuServer like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours after it began.

Tags, lists

Which lists on Rust Data hold nikuServer, and which filters?

The Rust Data lists that nikuServer fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on nikuServer?

These tags are published by nikuServer and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join nikuServer?

Enter client.connect 162.43.49.233:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,310 players 11,773 servers online