Online 162.43.74.201:28025 checked 1h ago
[JP] Japan Build Server | Creative
Connect
srv = rust.server("162.43.74.201:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 7 Oct, 02:50 UTC21d ago | 1 | NaN | running | 0 |
| 1 | Mon 14 Sep, 06:04 UTC44d ago | 2 | halved by day 7 | 22.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Intoxicated SEA Sandbox - Creative | Build | Noclip | EA · groups of 8+ · 10 on average | 17/100 |
| 1 | 桃乐丝 UKN - 起床 | 死斗 | 训练 | 建筑 | 竞技场 | EA · groups of 10+ · 9 on average | 19/50 |
| 2 | 『夜猫子』PVE1000倍/快乐建家/NPC建筑/F1刷物品 | EA · groups of 100+ · 2 on average | 2/188 |
| 3 | ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 | EA · groups of 8+ · 2 on average | 2/150 |
| 4 | 風紀委員 堤防部 | EA · groups of 8+ · 2 on average | 0/30 |
| 5 | 【南瓜】Build-Test | EA · groups of 8+ · 10 on average | 13/101 |
Quick answers
From the figures on this page.
Population data
What position does [JP] Japan Build Server | Creative take in the server rankings?
Rank #3,856 on seven-day player hours for [JP] Japan Build Server | Creative, within the top 17% of all ranked servers.
What population does [JP] Japan Build Server | Creative carry?
[JP] Japan Build Server | Creative reports 0 players at this refresh, with 20 slots configured. Over the last seven days it averaged 1 players and peaked at 5. Averaged by hour over 48 hours, 18:00 UTC is the busiest, at 3 players.
Server data
How well does [JP] Japan Build Server | Creative perform?
Server fps over the last 48 hours averages 233; the floor is 157. The entity count peaked at 7,819, covering buildings, deployables and the rest of the world. The memory field tops out at 1,816 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on [JP] Japan Build Server | Creative?
Version Rust network protocol 2635 and build 168909 on Linux is reported by [JP] Japan Build Server | Creative. The protocol has to match before you can join, and Steam does the updating.
How reliable is [JP] Japan Build Server | Creative, and is it online now?
Online is the state at the latest refresh for [JP] Japan Build Server | Creative. A restart about 5 days 19 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does [JP] Japan Build Server | Creative sit?
Its name points to Asia, but [JP] Japan Build Server | Creative publishes no region tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 162.43.74.201:28025 is its address.
Rules, settings, map
What rules and settings are recorded for [JP] Japan Build Server | Creative?
You will not find a gather rate in the string [JP] Japan Build Server | Creative. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat status: VAC on.
Which map has [JP] Japan Build Server | Creative selected?
Size 1,500, seed 1337: the procedural map on [JP] Japan Build Server | Creative, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipes and dates
On what schedule does [JP] Japan Build Server | Creative wipe?
A rhythm cannot be read from the wipes of [JP] Japan Build Server | Creative on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 21 days 15 hours ago.
On [JP] Japan Build Server | Creative, what happens on wipe day?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 7.
Tags and filters
Which Rust Data filters and lists contain [JP] Japan Build Server | Creative?
On Rust Data, [JP] Japan Build Server | Creative appears in these lists: Modded Rust servers, Servers with build or creative tags and Rust creative servers, listed. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on [JP] Japan Build Server | Creative?
Read by the game's server browser, the tags [JP] Japan Build Server | Creative publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into [JP] Japan Build Server | Creative?
The manual route: launch Rust, F1, then client.connect 162.43.74.201:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.