Online 163.245.195.73:26026 checked 8m ago
Nate/tyler
Connect
srv = rust.server("163.245.195.73:26027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 19:59 UTC4d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 88451
- map
- Procedural Map
- size
- 2500
- seed
- 88451
Server
srv.info()- address
- 163.245.195.73:26026
- region
- –
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 20:21 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 73/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 149/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 51/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 138/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347/350 |
Quick answers
From the figures on this page.
Population
What position does Nate/tyler take in the server rankings?
Over the last seven days Nate/tyler sits at #8,325 on player hours, in the top 37% of ranked servers.
How many players does Nate/tyler hold at once?
Current row: 0 players on Nate/tyler, against 200 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 01:00 UTC, mean 1 players.
About the server
How smoothly does Nate/tyler run?
The 48-hour average is 60 server fps, with a low of 51. Buildings, deployables and all else in the world took the count as high as 31,457 entities. The memory field tops out at 2,058 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Nate/tyler?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Nate/tyler. The protocol has to match before you can join, and Steam does the updating.
How reliable is Nate/tyler, and is it online now?
The current sample puts Nate/tyler online. A restart about 3 days 22 hours ago is what its reported uptime implies. Over the last 3 full days the hours up number 71 of 72, 99%. The first row Rust Data holds for it is dated 25 October 2026.
Which location does Nate/tyler run from?
There is no region published for Nate/tyler. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 163.245.195.73:26026.
Map and rules
Which rules apply on Nate/tyler, and what settings?
No gather rate appears in the name: Nate/tyler. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on Nate/tyler?
Nate/tyler runs a procedural map of size 2,500 with seed 88451, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does Nate/tyler wipe, and on what schedule?
The record for Nate/tyler holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 4 days ago, and that is the one in play.
On Nate/tyler, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 2 hours after it began.
Tags and filters
Where does Nate/tyler appear among Rust Data lists and filters?
On Rust Data, Nate/tyler appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Nate/tyler hold?
These tags are published by Nate/tyler and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): Slot count: 200; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Nate/tyler?
Enter client.connect 163.245.195.73:26026 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.