Online 163.44.113.12:28015 checked 10m ago
Rust test server_1
Connect
srv = rust.server("163.44.113.12:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 1319438048
- map
- Procedural Map
- size
- 1000
- seed
- 1319438048
Server
srv.info()- address
- 163.44.113.12:28015
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Jul 2026, 01:31 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 105/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 149/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 46/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Rust test server_1 rank?
Over the last seven days Rust test server_1 sits at #15,338 on player hours, in the top 69% of ranked servers.
How many players does Rust test server_1 hold at once?
The sample now reads 0 players for Rust test server_1, out of 30 slots. Over the last seven days it averaged 0 players.
About the server
How well does Rust test server_1 perform?
The 48-hour average is 234 server fps, with a low of 221. Buildings, deployables and all else in the world took the count as high as 3,122 entities. Memory peaked at 5,694 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Rust test server_1 on?
Rust network protocol 2631 and build 156583 on Linux is what Rust test server_1 runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Rust test server_1, and is it up?
Online is the state at the latest refresh for Rust test server_1. The uptime it reports puts the last restart about 12 days 23 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Rust test server_1 run from?
There is no region published for Rust test server_1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 163.44.113.12:28015.
Rules, settings, map
Which settings and rules does Rust test server_1 run?
The name Rust test server_1 carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on Rust test server_1?
The game generates the map on Rust test server_1: procedural, size 1,000, seed 1319438048. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Rust test server_1 wipe, and on what schedule?
A rhythm cannot be read from the wipes of Rust test server_1 on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 118 days 7 hours ago.
Lists and tags
Which lists on Rust Data hold Rust test server_1, and which filters?
On Rust Data, Rust test server_1 appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Rust test server_1 hold?
The game's server browser reads these tags from Rust test server_1: gmrust (Game mode): Rust survival in its standard form; mp30 (Max players): The server lists 30 slots; ts8 (Group limit): The default cap applies: 8 per team; v2631 (Protocol): To join, your game must run protocol 2631; cs156583 (Build): Recorded game build: 156583; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Rust test server_1?
In Rust, F1 opens the console: type client.connect 163.44.113.12:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.