Online 164.152.123.226:28045 checked 12m ago
Revline
Connect
srv = rust.server("164.152.123.226:28047")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 22:41 UTC24d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 0- map
- Procedural Map
- size
- 3500
- seed
- –
Server
srv.info()- address
- 164.152.123.226:28045
- region
- –
- max players
- 30
- group limit
- teams off
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 22:41 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Alias RPG Season 10 [PVE,RU] | EU · groups of 8+ · biweekly · 11 on average | 14/100 |
| 1 | Krizalium | PvE Hardcore | No Map | Loot Scarcity | AI | groups of 16+ · monthly · 8 on average | 5/51 |
| 2 | [RU] GoPVE / Hardcore / NPC / AI / Raid | EU · no group limit · monthly · 6 on average | 5/96 |
| 3 | RustNK - Custom Hardcore PvE, NPCs, Events & Quests | NA · no group limit · biweekly · 4 on average | 4/50 |
| 4 | OUTSIDE | Hardcore Survival PvE | NPCs / Quests / Progression | groups of 8+ · monthly · 4 on average | 4/50 |
| 5 | Primal Earth PvE | Hardcore Progression | Rock to AK | groups of 8+ · biweekly · 3 on average | 4/25 |
Quick answers
From the figures on this page.
Population
What position does Revline take in the server rankings?
Rank #15,323 on seven-day player hours for Revline, within the top 69% of all ranked servers.
How full does Revline run?
The sample now reads 0 players for Revline, out of 30 slots. Over the last seven days it averaged 0 players.
About the server
What does performance look like on Revline?
Averaged over 48 hours: 109 server fps, never under 92. Entity numbers reached 69,820, and that includes buildings, deployables and the rest. Memory peaked at 2,611 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Revline run?
Rust network protocol 2634 and build 166652 on Windows is what Revline runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Revline, and is it online now?
The current sample puts Revline online. Count back 4 days 18 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 4 October 2026.
Where does Revline sit?
No region is published by Revline. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 164.152.123.226:28045 is its address.
Rules, settings, map
What rules and settings are recorded for Revline?
The name Revline carries no gather rate. Group limits do not appear in its data. Game mode hardcore, with this note: Facepunch at its most unforgiving. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Revline selected?
Size 3,500, procedural: the game generates it on Revline.
Wipes and dates
When does Revline wipe, and how often?
Too few wipes are on record for Revline to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 24 days 12 hours ago.
On Revline, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 1 hours in.
Tags, lists
Which Rust Data filters and lists contain Revline?
The Rust Data lists that Revline fits are: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE and Hardcore; Server tag: PvE ^p, Modded ^z and Oxide ^o.
Which meanings do the tags on Revline hold?
Read by the game's server browser, the tags Revline publishes are: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp30 (Max players): Slot count: 30; ts0 (Group limit): Teams are disabled; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Revline?
Enter client.connect 164.152.123.226:28045 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.