Rust Data

rustdata.spaceservers164.160.119.229:28017.ipynb

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Offline 164.160.119.229:28015 checked 18d ago

FortCargo [PvE]

teams off moddedcarbonhardcore

Connect

srv = rust.server("164.160.119.229:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,624 # top 61%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct8 Oct11 Oct14 Oct17 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 17:52 UTC25d ago 2 NaN running 0
1 Fri 2 Oct, 22:52 UTC26d ago 2 NaN 0.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
164.160.119.229:28015
region
–
max players
10
group limit
teams off
wipe schedule
–
last wipe
2 Oct 2026, 23:48 UTC
hostname
–
first seen
2 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average4/100
1Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average2/50
2Alone & AfraidOC · no group limit · biweekly · 2 on average1/50
3[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average1/50
4TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average0/100
5ほしラス2EA · no group limit · 1 on average1/50

Quick answers

From the figures on this page.

Population data

What position does FortCargo [PvE] take in the server rankings?

Rank #13,624 on seven-day player hours for FortCargo [PvE], within the top 61% of all ranked servers.

What population does FortCargo [PvE] carry?

The current row shows FortCargo [PvE] offline; the last response was 18 days 17 hours ago.

About the server

Which Rust version is FortCargo [PvE] on?

Version Rust network protocol 2634 and build 166652 on Windows is reported by FortCargo [PvE]. Steam updates your game for you, but the protocol must match to join.

How reliable is FortCargo [PvE], and is it up?

Offline now for FortCargo [PvE], last seen 18 days 17 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 2 October 2026.

In which location is FortCargo [PvE] hosted?

No region is published by FortCargo [PvE]. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 164.160.119.229:28015 is its address.

Map and rules

Which settings and rules does FortCargo [PvE] run?

No gather rate appears in the name: FortCargo [PvE]. The field for group size is empty. Recorded as hardcore, The hardest mode Facepunch ships. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has FortCargo [PvE] loaded?

FortCargo [PvE] runs a procedural map, which the game generates.

Wipes and dates

When does FortCargo [PvE] wipe, and on what schedule?

A rhythm cannot be read from the wipes of FortCargo [PvE] on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 26 days 16 hours ago.

On FortCargo [PvE], what happens on wipe day?

Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 1 hours after it began.

Tags and filters

Where does FortCargo [PvE] appear among Rust Data lists and filters?

The Rust Data lists that FortCargo [PvE] fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

How should you read the server tags on FortCargo [PvE]?

These tags are published by FortCargo [PvE] and read by the game's server browser: gmhardcore (Game mode): A harsher ruleset: hardcore; mp10 (Max players): The server lists 10 slots; ts0 (Group limit): The team system is off; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join FortCargo [PvE]?

Enter client.connect 164.160.119.229:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp10
Max players The server lists 10 slots.
ts0
Group limit The team system is off.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build Recorded game build: 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,136 players 11,875 servers online