Offline 164.160.119.229:28035 checked 19d ago
FortCargo [Dev Modded]
Connect
srv = rust.server("164.160.119.229:28037")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 10 Oct, 10:18 UTC19d ago | 1 | NaN | running | 0 |
| 1 | Fri 9 Oct, 17:29 UTC19d ago | 1 | NaN | 0.7 days | 0 |
| 2 | Thu 8 Oct, 20:32 UTC20d ago | 1 | NaN | 0.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 164.160.119.229:28035
- region
- –
- max players
- 10
- group limit
- teams off
- wipe schedule
- –
- last wipe
- 10 Oct 2026, 10:18 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 7 on average | 1/100 |
| 1 | Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 2/50 |
| 2 | Alone & Afraid | OC · no group limit · biweekly · 2 on average | 4/50 |
| 3 | [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 0/50 |
| 4 | TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 2/100 |
| 5 | ほしラス2 | EA · no group limit · 1 on average | 1/50 |
Quick answers
From the figures on this page.
Player counts
How does FortCargo [Dev Modded] compare in the rankings?
Over the last seven days FortCargo [Dev Modded] sits at #13,618 on player hours, in the top 62% of ranked servers.
How full does FortCargo [Dev Modded] run?
FortCargo [Dev Modded] returns no live count at this refresh, having last been seen 19 days ago.
Server facts
Which Rust version is FortCargo [Dev Modded] on?
Version Rust network protocol 2634 and build 166652 on Windows is reported by FortCargo [Dev Modded]. Joining needs the same protocol on your game; Steam handles the update.
How reliable is FortCargo [Dev Modded], and is it up?
FortCargo [Dev Modded] is offline at this refresh; the last response came 19 days ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 7 October 2026.
Where does FortCargo [Dev Modded] sit?
For FortCargo [Dev Modded], no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 164.160.119.229:28035.
Settings and map
Which rules apply on FortCargo [Dev Modded], and what settings?
You will not find a gather rate in the string FortCargo [Dev Modded]. The field for group size is empty. hardcore is the game mode here, and Facepunch at its most unforgiving. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on FortCargo [Dev Modded]?
FortCargo [Dev Modded] runs a procedural map, which the game generates.
Wipes and dates
When does FortCargo [Dev Modded] wipe, and on what schedule?
FortCargo [Dev Modded] wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 19 days 2 hours ago.
On FortCargo [Dev Modded], what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in.
Lists and tags
Which lists on Rust Data hold FortCargo [Dev Modded], and which filters?
The Rust Data lists that FortCargo [Dev Modded] fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.
How should you read the server tags on FortCargo [Dev Modded]?
These tags are published by FortCargo [Dev Modded] and read by the game's server browser: gmhardcore (Game mode): A harsher ruleset: hardcore; mp10 (Max players): The server lists 10 slots; ts0 (Group limit): No teams: the setting is disabled; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to FortCargo [Dev Modded]?
Enter client.connect 164.160.119.229:28035 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.