Rust Data

rustdata.spaceservers164.160.119.229:28037.ipynb

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Offline 164.160.119.229:28035 checked 19d ago

FortCargo [Dev Modded]

teams off moddedcarbonhardcore

Connect

srv = rust.server("164.160.119.229:28037")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,618 # top 62%
last wipe 19d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct13 Oct15 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 10 Oct, 10:18 UTC19d ago 1 NaN running 0
1 Fri 9 Oct, 17:29 UTC19d ago 1 NaN 0.7 days 0
2 Thu 8 Oct, 20:32 UTC20d ago 1 NaN 0.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
164.160.119.229:28035
region
–
max players
10
group limit
teams off
wipe schedule
–
last wipe
10 Oct 2026, 10:18 UTC
hostname
–
first seen
7 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average1/100
1Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average2/50
2Alone & AfraidOC · no group limit · biweekly · 2 on average4/50
3[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average0/50
4TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average2/100
5ほしラス2EA · no group limit · 1 on average1/50

Quick answers

From the figures on this page.

Player counts

How does FortCargo [Dev Modded] compare in the rankings?

Over the last seven days FortCargo [Dev Modded] sits at #13,618 on player hours, in the top 62% of ranked servers.

How full does FortCargo [Dev Modded] run?

FortCargo [Dev Modded] returns no live count at this refresh, having last been seen 19 days ago.

Server facts

Which Rust version is FortCargo [Dev Modded] on?

Version Rust network protocol 2634 and build 166652 on Windows is reported by FortCargo [Dev Modded]. Joining needs the same protocol on your game; Steam handles the update.

How reliable is FortCargo [Dev Modded], and is it up?

FortCargo [Dev Modded] is offline at this refresh; the last response came 19 days ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 7 October 2026.

Where does FortCargo [Dev Modded] sit?

For FortCargo [Dev Modded], no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 164.160.119.229:28035.

Settings and map

Which rules apply on FortCargo [Dev Modded], and what settings?

You will not find a gather rate in the string FortCargo [Dev Modded]. The field for group size is empty. hardcore is the game mode here, and Facepunch at its most unforgiving. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on FortCargo [Dev Modded]?

FortCargo [Dev Modded] runs a procedural map, which the game generates.

Wipes and dates

When does FortCargo [Dev Modded] wipe, and on what schedule?

FortCargo [Dev Modded] wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 19 days 2 hours ago.

On FortCargo [Dev Modded], what happens on wipe day?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in.

Lists and tags

Which lists on Rust Data hold FortCargo [Dev Modded], and which filters?

The Rust Data lists that FortCargo [Dev Modded] fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

How should you read the server tags on FortCargo [Dev Modded]?

These tags are published by FortCargo [Dev Modded] and read by the game's server browser: gmhardcore (Game mode): A harsher ruleset: hardcore; mp10 (Max players): The server lists 10 slots; ts0 (Group limit): No teams: the setting is disabled; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to FortCargo [Dev Modded]?

Enter client.connect 164.160.119.229:28035 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp10
Max players The server lists 10 slots.
ts0
Group limit No teams: the setting is disabled.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build The server runs build 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,749 players 11,777 servers online