Rust Data

rustdata.spaceservers166.1.120.60:28026.ipynb

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Online 166.1.120.60:28024 checked 11m ago

Hat's Server 4

moddedcarbon

Connect

srv = rust.server("166.1.120.60:28026")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,399 # top 69%
last wipe 26d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4750 · seed 1337
Map of Hat's Server 4
map
Custom Map
size
4750
seed
1337

Server

srv.info()
address
166.1.120.60:28024
region
–
max players
–
group limit
50 max
wipe schedule
–
last wipe
1 Oct 2026, 14:57 UTC
hostname
–
first seen
20 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average157/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average189/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average123/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average11/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average49/1000

Quick answers

From the figures on this page.

Player counts

How does Hat's Server 4 compare in the rankings?

Over the last seven days Hat's Server 4 sits at #15,399 on player hours, in the top 69% of ranked servers.

How many players does Hat's Server 4 hold at once?

Point query at this second: Hat's Server 4 returns 0 players. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on Hat's Server 4?

Averaged over 48 hours: 40 server fps, never under 39. Buildings, deployables and all else in the world took the count as high as 135,000 entities. A high of 3,907 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Hat's Server 4?

The build is Rust network protocol 2635 and build 168837 on Linux, run by Hat's Server 4. Steam updates your game for you, but the protocol must match to join.

How reliable is Hat's Server 4, and is it online now?

The current sample puts Hat's Server 4 online. A restart about 5 days 23 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 20 October 2026.

Which location does Hat's Server 4 run from?

There is no region published for Hat's Server 4. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 166.1.120.60:28024.

Map and rules

Which rules apply on Hat's Server 4, and what settings?

No gather rate appears in the name: Hat's Server 4. Group size tops out at 50 players. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on Hat's Server 4?

The game generates the map on Hat's Server 4: procedural, size 4,750, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipes and dates

When does Hat's Server 4 wipe, and how often?

A rhythm cannot be read from the wipes of Hat's Server 4 on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 19 hours ago.

Tags, lists

Which Rust Data filters and lists contain Hat's Server 4?

On Rust Data, Hat's Server 4 appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Hat's Server 4 hold?

The game's server browser reads these tags from Hat's Server 4: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): 0 slots in total; ts50 (Group limit): The team cap is 50; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168837 (Build): Recorded game build: 168837; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join Hat's Server 4?

Enter client.connect 166.1.120.60:28024 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,gmrust,cs168837,ts50,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players 0 slots in total.
ts50
Group limit The team cap is 50.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168837
Build Recorded game build: 168837.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,814 players 11,681 servers online