Online 166.1.120.60:28039 checked 12m ago
Hat's Plugin Development
Connect
srv = rust.server("166.1.120.60:28041")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 1
- map
- Procedural Map
- size
- 1000
- seed
- 1
Server
srv.info()- address
- 166.1.120.60:28039
- region
- –
- max players
- –
- group limit
- 50 max
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 19:26 UTC
- hostname
- –
- first seen
- 20 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 28/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 31/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 14/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2/1000 |
Quick answers
From the figures on this page.
Player counts
What position does Hat's Plugin Development take in the server rankings?
Over the last seven days Hat's Plugin Development sits at #15,353 on player hours, in the top 69% of ranked servers.
What population does Hat's Plugin Development carry?
At this timestamp, 0 players are on Hat's Plugin Development. Over the last seven days it averaged 0 players.
About the server
How smoothly does Hat's Plugin Development run?
Server fps over the last 48 hours averages 40; the floor is 40. The entity count peaked at 4,277, covering buildings, deployables and the rest of the world. Memory peaked at 785 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Hat's Plugin Development run?
Rust network protocol 2635 and build 168909 on Linux is what Hat's Plugin Development runs. The protocol has to match before you can join, and Steam does the updating.
Is Hat's Plugin Development up, and what does its uptime show?
The current sample puts Hat's Plugin Development online. The uptime it reports puts the last restart about 2 days 6 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 20 October 2026.
In which location is Hat's Plugin Development hosted?
For Hat's Plugin Development, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 166.1.120.60:28039.
Settings and map
Which settings and rules does Hat's Plugin Development run?
The name Hat's Plugin Development carries no gather rate. 50 players is the maximum per group. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC off.
Which map has Hat's Plugin Development loaded?
The game generates the map on Hat's Plugin Development: procedural, size 1,000, seed 1. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Hat's Plugin Development wipe, and on what schedule?
The record for Hat's Plugin Development holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 24 days 7 hours ago.
Tags, lists
Where does Hat's Plugin Development appear among Rust Data lists and filters?
The Rust Data lists that Hat's Plugin Development fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Hat's Plugin Development hold?
The game's server browser reads these tags from Hat's Plugin Development: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts50 (Group limit): Team size tops out at 50; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Hat's Plugin Development?
The manual route: launch Rust, F1, then client.connect 166.1.120.60:28039. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.