Online EU 166.1.144.212:25066 checked 12m ago
Test
Connect
srv = rust.server("166.1.144.212:25132")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 18:02 UTC1h ago | NaN | NaN | NaN | 0 |
| 1 | Thu 29 Oct, 17:37 UTC1h ago | NaN | NaN | NaN | 1 |
| 2 | Thu 29 Oct, 16:25 UTC3h ago | NaN | NaN | NaN | 1 |
| 3 | Thu 29 Oct, 15:42 UTC3h ago | NaN | NaN | NaN | 0 |
| 4 | Wed 28 Oct, 16:34 UTC1d ago | NaN | NaN | NaN | 0 |
| 5 | Wed 28 Oct, 12:25 UTC1d ago | NaN | NaN | NaN | 0 |
| 6 | Wed 28 Oct, 12:10 UTC1d ago | NaN | NaN | NaN | 0 |
| 7 | Tue 27 Oct, 12:25 UTC2d ago | NaN | NaN | NaN | 1 |
| 8 | Mon 26 Oct, 17:36 UTC3d ago | NaN | NaN | NaN | 1 |
| 9 | Mon 26 Oct, 15:01 UTC3d ago | NaN | NaN | NaN | 0 |
| 10 | Mon 26 Oct, 14:41 UTC3d ago | NaN | NaN | NaN | 0 |
| 11 | Mon 26 Oct, 10:56 UTC3d ago | NaN | NaN | NaN | 0 |
| 12 | Fri 23 Oct, 17:16 UTC6d ago | 1 | NaN | 2.7 days | 1 |
| 13 | Fri 23 Oct, 12:00 UTC6d ago | NaN | NaN | NaN | 1 |
| 14 | Fri 23 Oct, 10:24 UTC6d ago | 1 | NaN | 0.3 days | 0 |
| 15 | Tue 13 Oct, 15:58 UTC16d ago | NaN | NaN | NaN | 2 |
| 16 | Tue 13 Oct, 14:31 UTC16d ago | 4 | held half | 9.8 days | 1 |
display(srv.map, srv.info())
Map
1500 · seed 1337
- map
- Procedural Map
- size
- 1500
- seed
- 1337
Server
srv.info()- address
- 166.1.144.212:25066
- region
- EU
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- resets constantly
- hostname
- –
- first seen
- 11 Oct 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 115 on average | 10/300 |
| 1 | РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 121 on average | 195/300 |
| 2 | Pickle Rust EU Monthly | EU · no group limit · 50 on average | 52/100 |
| 3 | EU Hub 01 | EU · groups of 1000+ · 23 on average | 1/3300 |
| 4 | 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 1/300 |
| 5 | 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 2 on average | 1/300 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Test rank?
Player hours over the last seven days: #5,505 for Test, #1,799 in Europe, within the top 25% of the ranked set.
How full does Test run?
Current row: 0 players on Test, against 100 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 07:00 UTC is the busiest, at 2 players.
Server facts
What does performance look like on Test?
The 48-hour average is 188 server fps, with a low of 90. Entity numbers reached 67,158, and that includes buildings, deployables and the rest. Memory peaked at 2,704 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Test on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Test. The protocol has to match before you can join, and Steam does the updating.
Is Test up, and what does its uptime show?
Test reports itself online at the current refresh. A restart about 33 minutes ago is what its reported uptime implies. 96 of 168 hours up over the last 7 full days, or 57%. The first row Rust Data holds for it is dated 11 October 2026.
In which location is Test hosted?
The EU tag is what Test uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 166.1.144.212:25066.
Settings and map
Which settings and rules does Test run?
The name Test carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.
Which map has Test selected?
The game generates the map on Test: procedural, size 1,500, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does Test wipe?
No wipe schedule exists for Test, since the world is remade every few hours and none of those resets is a wipe.
Lists and tags
Where does Test appear among Rust Data lists and filters?
These Rust Data lists include Test: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Which meanings do the tags on Test hold?
The game's server browser reads these tags from Test: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): The interval is one week; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Test?
In Rust, F1 opens the console: type client.connect 166.1.144.212:25066. Launch Rust on this page does the same by opening the game through Steam and connecting.
