Online 167.114.158.11:28210 checked 9m ago
[TEST] Hillside mock main - not a real server
Connect
srv = rust.server("167.114.158.11:28211")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 14 Oct, 23:33 UTC13d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 167.114.158.11:28210
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Oct 2026, 23:33 UTC
- hostname
- –
- first seen
- 19 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 161 on average | 35/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 42/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 20/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 4/1000 |
Quick answers
From the figures on this page.
Population data
How does [TEST] Hillside mock main - not a real server compare in the rankings?
Player hours over seven days put [TEST] Hillside mock main - not a real server at #15,411, in the top 69% of the ranked set.
What population does [TEST] Hillside mock main - not a real server carry?
Current row: 0 players on [TEST] Hillside mock main - not a real server, against 10 slots. Over the last seven days it averaged 0 players.
About the server
What Rust version does [TEST] Hillside mock main - not a real server run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by [TEST] Hillside mock main - not a real server. The protocol has to match before you can join, and Steam does the updating.
Is [TEST] Hillside mock main - not a real server up, and what does its uptime show?
[TEST] Hillside mock main - not a real server reports itself online at the current refresh. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 19 September 2026.
In which location is [TEST] Hillside mock main - not a real server hosted?
No region is published by [TEST] Hillside mock main - not a real server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 167.114.158.11:28210.
Settings and map
What rules and settings are recorded for [TEST] Hillside mock main - not a real server?
No gather rate appears in the name: [TEST] Hillside mock main - not a real server. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has [TEST] Hillside mock main - not a real server selected?
[TEST] Hillside mock main - not a real server runs a procedural map, which the game generates.
Wipe schedule
On what schedule does [TEST] Hillside mock main - not a real server wipe?
The record for [TEST] Hillside mock main - not a real server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 13 days 3 hours ago, and that is the one in play.
What is wipe day on [TEST] Hillside mock main - not a real server like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which Rust Data filters and lists contain [TEST] Hillside mock main - not a real server?
These Rust Data lists include [TEST] Hillside mock main - not a real server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on [TEST] Hillside mock main - not a real server?
These tags are published by [TEST] Hillside mock main - not a real server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join [TEST] Hillside mock main - not a real server?
The manual route: launch Rust, F1, then client.connect 167.114.158.11:28210. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.