Rust Data

rustdata.spaceservers167.114.158.11:28211.ipynb

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Online 167.114.158.11:28210 checked 9m ago

[TEST] Hillside mock main - not a real server

moddedoxide

Connect

srv = rust.server("167.114.158.11:28211")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,411 # top 69%
last wipe 13d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 14 Oct, 23:33 UTC13d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
167.114.158.11:28210
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
14 Oct 2026, 23:33 UTC
hostname
–
first seen
19 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 161 on average35/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average42/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average20/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average8/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average4/1000

Quick answers

From the figures on this page.

Population data

How does [TEST] Hillside mock main - not a real server compare in the rankings?

Player hours over seven days put [TEST] Hillside mock main - not a real server at #15,411, in the top 69% of the ranked set.

What population does [TEST] Hillside mock main - not a real server carry?

Current row: 0 players on [TEST] Hillside mock main - not a real server, against 10 slots. Over the last seven days it averaged 0 players.

About the server

What Rust version does [TEST] Hillside mock main - not a real server run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by [TEST] Hillside mock main - not a real server. The protocol has to match before you can join, and Steam does the updating.

Is [TEST] Hillside mock main - not a real server up, and what does its uptime show?

[TEST] Hillside mock main - not a real server reports itself online at the current refresh. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 19 September 2026.

In which location is [TEST] Hillside mock main - not a real server hosted?

No region is published by [TEST] Hillside mock main - not a real server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 167.114.158.11:28210.

Settings and map

What rules and settings are recorded for [TEST] Hillside mock main - not a real server?

No gather rate appears in the name: [TEST] Hillside mock main - not a real server. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has [TEST] Hillside mock main - not a real server selected?

[TEST] Hillside mock main - not a real server runs a procedural map, which the game generates.

Wipe schedule

On what schedule does [TEST] Hillside mock main - not a real server wipe?

The record for [TEST] Hillside mock main - not a real server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 13 days 3 hours ago, and that is the one in play.

What is wipe day on [TEST] Hillside mock main - not a real server like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.

Tags and filters

Which Rust Data filters and lists contain [TEST] Hillside mock main - not a real server?

These Rust Data lists include [TEST] Hillside mock main - not a real server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on [TEST] Hillside mock main - not a real server?

These tags are published by [TEST] Hillside mock main - not a real server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join [TEST] Hillside mock main - not a real server?

The manual route: launch Rust, F1, then client.connect 167.114.158.11:28210. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,778 players 11,636 servers online