Rust Data

rustdata.spaceservers167.142.254.74:28017.ipynb

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Offline 167.142.254.74:28015 checked 24d ago

Oil Rig Training - LAN Development

moddedcarbon

Connect

srv = rust.server("167.142.254.74:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/24 # 0% full
7-day average 0 # peak –
rank #15,948 # top 70%
last wipe 29d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
167.142.254.74:28015
region
–
max players
24
group limit
8, the default
wipe schedule
–
last wipe
28 Sep 2026, 16:00 UTC
hostname
–
first seen
2 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 163 on average184/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average176/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average29/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average150/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average54/1000

Quick answers

From the figures on this page.

Player counts

What position does Oil Rig Training - LAN Development take in the server rankings?

Rank #15,948 on seven-day player hours for Oil Rig Training - LAN Development, within the top 70% of all ranked servers.

How full does Oil Rig Training - LAN Development run?

Oil Rig Training - LAN Development returns no live count at this refresh, having last been seen 24 days 23 hours ago.

Server data

Which Rust version is Oil Rig Training - LAN Development on?

The build is Rust network protocol 2633 and build 163493 on Windows, run by Oil Rig Training - LAN Development. Steam updates your game for you, but the protocol must match to join.

How reliable is Oil Rig Training - LAN Development, and is it up?

The latest sample has Oil Rig Training - LAN Development offline, with a last sighting 24 days 23 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 2 October 2026.

Which location does Oil Rig Training - LAN Development run from?

There is no region published for Oil Rig Training - LAN Development. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 167.142.254.74:28015.

Map and rules

Which settings and rules does Oil Rig Training - LAN Development run?

You will not find a gather rate in the string Oil Rig Training - LAN Development. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

When does Oil Rig Training - LAN Development wipe, and on what schedule?

Too few wipes are on record for Oil Rig Training - LAN Development to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 29 days 4 hours ago.

Tags and filters

Where does Oil Rig Training - LAN Development appear among Rust Data lists and filters?

On Rust Data, Oil Rig Training - LAN Development appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Oil Rig Training - LAN Development hold?

The game's server browser reads these tags from Oil Rig Training - LAN Development: gmrust (Game mode): Survival play, standard Rust; mp24 (Max players): The server lists 24 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163493 (Build): Build number: 163493; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join Oil Rig Training - LAN Development?

In Rust, F1 opens the console: type client.connect 167.142.254.74:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp24,ptrak,$r?,v2633,gmrust,cs163493,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp24
Max players The server lists 24 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs163493
Build Build number: 163493.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 87,370 players 11,874 servers online