Offline 167.17.58.59:28015 checked 20h ago
Combat Local - Carbon Dev
Connect
srv = rust.server("167.17.58.59:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 19:01 UTC1d ago | NaN | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 167.17.58.59:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 21:20 UTC
- hostname
- –
- first seen
- 27 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Population data
What position does Combat Local - Carbon Dev take in the server rankings?
Rank #9,403 on seven-day player hours for Combat Local - Carbon Dev, within the top 42% of all ranked servers.
How many players does Combat Local - Carbon Dev hold at once?
The current row shows Combat Local - Carbon Dev offline; the last response was 20 hours ago. Over the last seven days it averaged 1 players and peaked at 2. Averaged by hour over 48 hours, 07:00 UTC is the busiest, at 1 players.
Server data
What is the Rust version on Combat Local - Carbon Dev?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Combat Local - Carbon Dev. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Combat Local - Carbon Dev, and is it online now?
Combat Local - Carbon Dev is offline at this refresh; the last response came 20 hours ago. The first row Rust Data holds for it is dated 27 October 2026.
Which location does Combat Local - Carbon Dev run from?
No region is published by Combat Local - Carbon Dev. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 167.17.58.59:28015 is its address.
Map and rules
Which settings and rules does Combat Local - Carbon Dev run?
The name Combat Local - Carbon Dev carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe data
When does Combat Local - Carbon Dev wipe, and on what schedule?
The record for Combat Local - Carbon Dev holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 22 hours ago, and that is the one in play.
Tags and filters
Where does Combat Local - Carbon Dev appear among Rust Data lists and filters?
On Rust Data, Combat Local - Carbon Dev appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on Combat Local - Carbon Dev?
Read by the game's server browser, the tags Combat Local - Carbon Dev publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Combat Local - Carbon Dev?
Enter client.connect 167.17.58.59:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.