Rust Data

rustdata.spaceservers167.233.208.36:28016.ipynb

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Offline 167.233.208.36:28015 checked 4d ago

RustScape test | RFM_FO_0.0.36 (1)

moddedoxide

Connect

srv = rust.server("167.233.208.36:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 2 # peak 3
rank #12,256 # top 55%
last wipe 4d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
167.233.208.36:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 03:28 UTC
hostname
–
first seen
23 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 163 on average182/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average187/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average32/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average165/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average58/1000

Quick answers

From the figures on this page.

Population data

How does RustScape test | RFM_FO_0.0.36 (1) compare in the rankings?

Over the last seven days RustScape test | RFM_FO_0.0.36 (1) sits at #12,256 on player hours, in the top 55% of ranked servers.

How many players does RustScape test | RFM_FO_0.0.36 (1) hold at once?

RustScape test | RFM_FO_0.0.36 (1) returns no live count at this refresh, having last been seen 4 days 15 hours ago. Over the last seven days it averaged 2 players and peaked at 3.

About the server

What Rust version does RustScape test | RFM_FO_0.0.36 (1) run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by RustScape test | RFM_FO_0.0.36 (1). Joining needs the same protocol on your game; Steam handles the update.

How reliable is RustScape test | RFM_FO_0.0.36 (1), and is it online now?

Offline now for RustScape test | RFM_FO_0.0.36 (1), last seen 4 days 15 hours ago. Uptime of 0% across the last 3 full days: 0 hours of 72. Its earliest recorded date in Rust Data is 23 October 2026.

Where does RustScape test | RFM_FO_0.0.36 (1) sit?

For RustScape test | RFM_FO_0.0.36 (1), no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 167.233.208.36:28015.

Map and rules

What rules and settings are recorded for RustScape test | RFM_FO_0.0.36 (1)?

You will not find a gather rate in the string RustScape test | RFM_FO_0.0.36 (1). No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.

Wipes and dates

When does RustScape test | RFM_FO_0.0.36 (1) wipe, and how often?

The record for RustScape test | RFM_FO_0.0.36 (1) holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 4 days 16 hours ago.

Tags and filters

Which Rust Data filters and lists contain RustScape test | RFM_FO_0.0.36 (1)?

These Rust Data lists include RustScape test | RFM_FO_0.0.36 (1): Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on RustScape test | RFM_FO_0.0.36 (1) hold?

The game's server browser reads these tags from RustScape test | RFM_FO_0.0.36 (1): gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to RustScape test | RFM_FO_0.0.36 (1)?

In Rust, F1 opens the console: type client.connect 167.233.208.36:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 91,150 players 11,900 servers online