Rust Data

rustdata.spaceservers167.237.52.5:28017.ipynb

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Online NA 167.237.52.5:28015 checked 12m ago

Oblivion

moddedoxidepve

Connect

srv = rust.server("167.237.52.5:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #9,766 # top 44% · #1268 in NA
last wipe 4d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75100:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct19 Oct23 Oct27 Oct

Top 44% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 16:33 UTC4d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of Oblivion
map
Procedural Map
size
4500
seed
1337
Open on RustMaps

Server

srv.info()
address
167.237.52.5:28015
region
NA
max players
50
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 16:33 UTC
hostname
–
first seen
7 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 244 on average317/2000
1Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 96 on average146/200
2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 52 on average59/200
3[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average42/200
4Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 39 on average34/200
5Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average42/100

Quick answers

From the figures on this page.

Player counts

How does Oblivion compare in the rankings?

Ranked #9,766 on seven-day player hours, Oblivion is #1,268 in North America and in the top 44% of all ranked servers.

What population does Oblivion carry?

The sample now reads 0 players for Oblivion, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 23:00 UTC, averaging 0 players.

Server data

How well does Oblivion perform?

Averaged over 48 hours: 57 server fps, never under 45. Buildings, deployables and all else in the world took the count as high as 121,761 entities. Memory peaked at 5,335 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Oblivion on?

Rust network protocol 2635 and build 168909 on Linux is what Oblivion runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Oblivion, and is it up?

Oblivion reports itself online at the current refresh. The uptime it reports puts the last restart about 3 days 15 hours ago. Uptime of 48% across the last 7 full days: 80 hours of 168. The first row Rust Data holds for it is dated 7 October 2026.

Which location does Oblivion run from?

The NA tag is what Oblivion uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 167.237.52.5:28015 is its address.

Map and rules

Which settings and rules does Oblivion run?

No gather rate appears in the name: Oblivion. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on Oblivion?

The game generates the map on Oblivion: procedural, size 4,500, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does Oblivion wipe?

A rhythm cannot be read from the wipes of Oblivion on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 4 days 6 hours ago, and that is the one in play.

On Oblivion, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 1 hours after it began.

Tags and filters

Which lists on Rust Data hold Oblivion, and which filters?

The Rust Data lists that Oblivion fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Oblivion?

These tags are published by Oblivion and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Oblivion?

Enter client.connect 167.237.52.5:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 58,384 players 11,747 servers online