Rust Data

rustdata.spaceservers168.100.161.129:28036.ipynb

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Online 168.100.161.129:28039 checked 11m ago

The Dark Force

teams off moddedoxide

Connect

srv = rust.server("168.100.161.129:28036")
print(srv.connect_command)

Right now

srv.summary()
players now 0/80 # 0% full
7-day average 0 # peak 2
rank #6,329 # top 28%
last wipe 4d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sun 25 OctSat 3 OctThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 04:35 UTC4d ago 2 NaN running 1
1 Sat 3 Oct, 09:37 UTC26d ago 3 halved by day 3 21.8 days 0
2 Thu 24 Sep, 18:41 UTC35d ago 1 halved by day 2 8.6 days 0
3 Wed 16 Sep, 23:36 UTC42d ago 0 NaN 7.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 825822194
Map of The Dark Force
map
Procedural Map
size
6000
seed
825822194
Open on RustMaps

Server

srv.info()
address
168.100.161.129:28039
region
–
max players
80
group limit
teams off
wipe schedule
–
last wipe
25 Oct 2026, 04:35 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average114/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average72/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average215/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

Quick answers

From the figures on this page.

Player counts

What position does The Dark Force take in the server rankings?

Player hours over seven days put The Dark Force at #6,329, in the top 28% of the ranked set.

How many players does The Dark Force hold at once?

The sample now reads 0 players for The Dark Force, out of 80 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 20:00 UTC is the busiest, at 1 players.

Server data

What does performance look like on The Dark Force?

Server fps over the last 48 hours averages 9; the floor is 5. Entity numbers reached 203,164, and that includes buildings, deployables and the rest. A high of 5,549 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on The Dark Force?

Rust network protocol 2635 and build 168909 on Linux is what The Dark Force runs. Steam updates your game for you, but the protocol must match to join.

How reliable is The Dark Force, and is it online now?

The Dark Force reports itself online at the current refresh. The uptime it reports puts the last restart about 4 days 12 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

Which location does The Dark Force run from?

There is no region published for The Dark Force. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 168.100.161.129:28039 is its address.

Rules, settings, map

What rules and settings are recorded for The Dark Force?

The name The Dark Force carries no gather rate. The field for group size is empty. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has The Dark Force selected?

Size 6,000, seed 825822194: the procedural map on The Dark Force, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does The Dark Force wipe, and on what schedule?

No next wipe can be predicted for The Dark Force, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 4 days 14 hours ago, and that is the one in play.

On The Dark Force, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 3 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 2.5 in the other cases.

Tags and filters

Which Rust Data filters and lists contain The Dark Force?

The Rust Data lists that The Dark Force fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

Which meanings do the tags on The Dark Force hold?

Read by the game's server browser, the tags The Dark Force publishes are: gmrust (Game mode): Rust survival in its standard form; mp80 (Max players): The server lists 80 slots; ts0 (Group limit): Teams are disabled; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to The Dark Force?

Enter client.connect 168.100.161.129:28039 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp80,ptrak,$r?,v2635,gmrust,cs168909,ts0,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp80
Max players The server lists 80 slots.
ts0
Group limit Teams are disabled.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,409 players 11,892 servers online