Online 168.100.161.129:28039 checked 11m ago
The Dark Force
Connect
srv = rust.server("168.100.161.129:28036")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 04:35 UTC4d ago | 2 | NaN | running | 1 |
| 1 | Sat 3 Oct, 09:37 UTC26d ago | 3 | halved by day 3 | 21.8 days | 0 |
| 2 | Thu 24 Sep, 18:41 UTC35d ago | 1 | halved by day 2 | 8.6 days | 0 |
| 3 | Wed 16 Sep, 23:36 UTC42d ago | 0 | NaN | 7.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 825822194
- map
- Procedural Map
- size
- 6000
- seed
- 825822194
Server
srv.info()- address
- 168.100.161.129:28039
- region
- –
- max players
- 80
- group limit
- teams off
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 04:35 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 114/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 185/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 72/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 90 on average | 215/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 348/350 |
Quick answers
From the figures on this page.
Player counts
What position does The Dark Force take in the server rankings?
Player hours over seven days put The Dark Force at #6,329, in the top 28% of the ranked set.
How many players does The Dark Force hold at once?
The sample now reads 0 players for The Dark Force, out of 80 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 20:00 UTC is the busiest, at 1 players.
Server data
What does performance look like on The Dark Force?
Server fps over the last 48 hours averages 9; the floor is 5. Entity numbers reached 203,164, and that includes buildings, deployables and the rest. A high of 5,549 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on The Dark Force?
Rust network protocol 2635 and build 168909 on Linux is what The Dark Force runs. Steam updates your game for you, but the protocol must match to join.
How reliable is The Dark Force, and is it online now?
The Dark Force reports itself online at the current refresh. The uptime it reports puts the last restart about 4 days 12 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Which location does The Dark Force run from?
There is no region published for The Dark Force. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 168.100.161.129:28039 is its address.
Rules, settings, map
What rules and settings are recorded for The Dark Force?
The name The Dark Force carries no gather rate. The field for group size is empty. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has The Dark Force selected?
Size 6,000, seed 825822194: the procedural map on The Dark Force, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does The Dark Force wipe, and on what schedule?
No next wipe can be predicted for The Dark Force, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 4 days 14 hours ago, and that is the one in play.
On The Dark Force, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 3 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 2.5 in the other cases.
Tags and filters
Which Rust Data filters and lists contain The Dark Force?
The Rust Data lists that The Dark Force fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Which meanings do the tags on The Dark Force hold?
Read by the game's server browser, the tags The Dark Force publishes are: gmrust (Game mode): Rust survival in its standard form; mp80 (Max players): The server lists 80 slots; ts0 (Group limit): Teams are disabled; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to The Dark Force?
Enter client.connect 168.100.161.129:28039 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
