Rust Data

rustdata.spaceservers168.100.162.21:30017.ipynb

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Offline 168.100.162.21:30015 checked 1d ago

Sharts testing

moddedoxide

Connect

srv = rust.server("168.100.162.21:30017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/?
7-day average 0 # peak 2
rank #9,050 # top 41%
no wipes 'resets' # 14 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75120:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct23 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 21:27 UTC1d ago NaN NaN NaN 0
1 Mon 26 Oct, 23:01 UTC2d ago NaN NaN NaN 2
2 Sun 25 Oct, 22:34 UTC3d ago NaN NaN NaN 0
3 Sun 25 Oct, 22:21 UTC3d ago NaN NaN NaN 1
4 Sat 24 Oct, 00:56 UTC5d ago NaN NaN NaN 0
5 Fri 23 Oct, 23:19 UTC5d ago NaN NaN NaN 1
6 Fri 23 Oct, 23:05 UTC5d ago NaN NaN NaN 1
7 Fri 23 Oct, 22:47 UTC5d ago NaN NaN NaN 1
8 Fri 23 Oct, 22:41 UTC5d ago NaN NaN NaN 0
9 Fri 23 Oct, 22:18 UTC5d ago NaN NaN NaN 1
display(srv.map, srv.info())

Map

1500 · seed 47856
Map of Sharts testing
map
Custom Map
size
1500
seed
47856

Server

srv.info()
address
168.100.162.21:30015
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 115 on average202/300
1Pickle Rust EU MonthlyEU · no group limit · 50 on average57/100
2RaidLabgroups of 8+ · 33 on average0/50
3EU Hub 01EU · groups of 1000+ · 23 on average0/3300
4404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average1/300
5Warriorsgroups of 8+ · 2 on average2/100

Quick answers

From the figures on this page.

Player counts

What position does Sharts testing take in the server rankings?

Rank #9,050 on seven-day player hours for Sharts testing, within the top 41% of all ranked servers.

How many players does Sharts testing hold at once?

The current row shows Sharts testing offline; the last response was 45 hours ago. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 21:00 UTC, mean 0 players.

Server data

How well does Sharts testing perform?

Averaged over 48 hours: 60 server fps, never under 60. Buildings, deployables and all else in the world took the count as high as 4,901 entities. A high of 1,204 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on Sharts testing?

Rust network protocol 2635 and build 168909 on Linux is what Sharts testing runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Sharts testing, and is it up?

Offline now for Sharts testing, last seen 45 hours ago. The uptime it reports puts the last restart about 21 hours ago. Uptime of 23% across the last 7 full days: 39 hours of 168. Its earliest recorded date in Rust Data is 16 September 2026.

Where does Sharts testing sit?

For Sharts testing, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 168.100.162.21:30015 is its address.

Map and rules

Which rules apply on Sharts testing, and what settings?

The name Sharts testing carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Which map has Sharts testing loaded?

The game generates the map on Sharts testing: procedural, size 1,500, seed 47856. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.

Wipe data

When does Sharts testing wipe, and on what schedule?

No wipe schedule exists for Sharts testing, since the world is remade every few hours and none of those resets is a wipe.

Tags and filters

Which lists on Rust Data hold Sharts testing, and which filters?

On Rust Data, Sharts testing appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Sharts testing hold?

The game's server browser reads these tags from Sharts testing: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to Sharts testing?

Enter client.connect 168.100.162.21:30015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players Slot count: 0.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,409 players 11,892 servers online