Offline 168.100.162.21:30015 checked 1d ago
Sharts testing
Connect
srv = rust.server("168.100.162.21:30017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 21:27 UTC1d ago | NaN | NaN | NaN | 0 |
| 1 | Mon 26 Oct, 23:01 UTC2d ago | NaN | NaN | NaN | 2 |
| 2 | Sun 25 Oct, 22:34 UTC3d ago | NaN | NaN | NaN | 0 |
| 3 | Sun 25 Oct, 22:21 UTC3d ago | NaN | NaN | NaN | 1 |
| 4 | Sat 24 Oct, 00:56 UTC5d ago | NaN | NaN | NaN | 0 |
| 5 | Fri 23 Oct, 23:19 UTC5d ago | NaN | NaN | NaN | 1 |
| 6 | Fri 23 Oct, 23:05 UTC5d ago | NaN | NaN | NaN | 1 |
| 7 | Fri 23 Oct, 22:47 UTC5d ago | NaN | NaN | NaN | 1 |
| 8 | Fri 23 Oct, 22:41 UTC5d ago | NaN | NaN | NaN | 0 |
| 9 | Fri 23 Oct, 22:18 UTC5d ago | NaN | NaN | NaN | 1 |
| 10 | Fri 23 Oct, 21:53 UTC5d ago | NaN | NaN | NaN | 1 |
| 11 | Thu 22 Oct, 23:52 UTC6d ago | NaN | NaN | NaN | 0 |
| 12 | Thu 22 Oct, 23:38 UTC6d ago | NaN | NaN | NaN | 1 |
| 13 | Thu 22 Oct, 23:22 UTC6d ago | NaN | NaN | NaN | 0 |
| 14 | Wed 21 Oct, 04:57 UTC8d ago | NaN | NaN | NaN | 1 |
| 15 | Wed 21 Oct, 04:29 UTC8d ago | NaN | NaN | NaN | 0 |
| 16 | Wed 21 Oct, 04:10 UTC8d ago | NaN | NaN | NaN | 1 |
| 17 | Mon 19 Oct, 23:23 UTC9d ago | NaN | NaN | NaN | 0 |
| 18 | Mon 19 Oct, 23:12 UTC9d ago | NaN | NaN | NaN | 1 |
| 19 | Tue 6 Oct, 20:02 UTC22d ago | 1 | NaN | 13.1 days | 0 |
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 115 on average | 202/300 |
| 1 | Pickle Rust EU Monthly | EU · no group limit · 50 on average | 57/100 |
| 2 | RaidLab | groups of 8+ · 33 on average | 0/50 |
| 3 | EU Hub 01 | EU · groups of 1000+ · 23 on average | 0/3300 |
| 4 | 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 1/300 |
| 5 | Warriors | groups of 8+ · 2 on average | 2/100 |
Quick answers
From the figures on this page.
Player counts
What position does Sharts testing take in the server rankings?
Rank #9,050 on seven-day player hours for Sharts testing, within the top 41% of all ranked servers.
How many players does Sharts testing hold at once?
The current row shows Sharts testing offline; the last response was 45 hours ago. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 21:00 UTC, mean 0 players.
Server data
How well does Sharts testing perform?
Averaged over 48 hours: 60 server fps, never under 60. Buildings, deployables and all else in the world took the count as high as 4,901 entities. A high of 1,204 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Sharts testing?
Rust network protocol 2635 and build 168909 on Linux is what Sharts testing runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Sharts testing, and is it up?
Offline now for Sharts testing, last seen 45 hours ago. The uptime it reports puts the last restart about 21 hours ago. Uptime of 23% across the last 7 full days: 39 hours of 168. Its earliest recorded date in Rust Data is 16 September 2026.
Where does Sharts testing sit?
For Sharts testing, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 168.100.162.21:30015 is its address.
Map and rules
Which rules apply on Sharts testing, and what settings?
The name Sharts testing carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Sharts testing loaded?
The game generates the map on Sharts testing: procedural, size 1,500, seed 47856. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.
Wipe data
When does Sharts testing wipe, and on what schedule?
No wipe schedule exists for Sharts testing, since the world is remade every few hours and none of those resets is a wipe.
Tags and filters
Which lists on Rust Data hold Sharts testing, and which filters?
On Rust Data, Sharts testing appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Sharts testing hold?
The game's server browser reads these tags from Sharts testing: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Sharts testing?
Enter client.connect 168.100.162.21:30015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.