Rust Data

rustdata.spaceservers168.100.162.92:29013.ipynb

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Offline 168.100.162.92:29015 checked 24d ago

Live Map Preview | Quad

moddedoxide

Connect

srv = rust.server("168.100.162.92:29013")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 0 # peak –
rank #14,625 # top 65%
last wipe 27d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct9 Oct11 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 13:01 UTC27d ago 1 NaN running 0
1 Thu 1 Oct, 05:01 UTC28d ago 1 NaN 0.3 days 0
2 Wed 30 Sep, 21:01 UTC28d ago 1 NaN 0.3 days 1
3 Wed 30 Sep, 13:01 UTC28d ago 1 NaN 0.3 days 0
4 Wed 30 Sep, 05:01 UTC29d ago 1 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1699589170
Map of Live Map Preview | Quad
map
Custom Map
size
4000
seed
1699589170

Server

srv.info()
address
168.100.162.92:29015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 13:01 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average127/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average190/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average68/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Quick answers

From the figures on this page.

Population data

How does Live Map Preview | Quad compare in the rankings?

Over the last seven days Live Map Preview | Quad sits at #14,625 on player hours, in the top 65% of ranked servers.

How many players does Live Map Preview | Quad hold at once?

Live Map Preview | Quad returns no live count at this refresh, having last been seen 24 days 12 hours ago.

Server facts

What Rust version does Live Map Preview | Quad run?

Rust network protocol 2634 and build 166655 on Linux is what Live Map Preview | Quad runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Live Map Preview | Quad, and is it online now?

Live Map Preview | Quad is offline at this refresh; the last response came 24 days 12 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 29 September 2026.

In which location is Live Map Preview | Quad hosted?

For Live Map Preview | Quad, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 168.100.162.92:29015 is its address.

Rules, settings, map

What rules and settings are recorded for Live Map Preview | Quad?

No gather rate appears in the name: Live Map Preview | Quad. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Live Map Preview | Quad loaded?

Size 4,000, seed 1699589170: the procedural map on Live Map Preview | Quad, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.

Wipes and dates

When does Live Map Preview | Quad wipe, and on what schedule?

No next wipe can be predicted for Live Map Preview | Quad, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 27 days 20 hours ago, and that is the one in play.

On Live Map Preview | Quad, what happens on wipe day?

Recent wipes averaged 1 players at their peak. 13 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which Rust Data filters and lists contain Live Map Preview | Quad?

The Rust Data lists that Live Map Preview | Quad fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Live Map Preview | Quad?

The game's server browser reads these tags from Live Map Preview | Quad: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166655 (Build): The server runs build 166655; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Live Map Preview | Quad?

Enter client.connect 168.100.162.92:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://discord.com/invite/GyWgwdnY6g.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs166655,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players The server lists 100 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166655
Build The server runs build 166655.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 51,773 players 11,668 servers online