Offline 168.140.254.78:28015 checked 35d ago
HoodRust Test - 4000 Map
Connect
srv = rust.server("168.140.254.78:28018")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 23 Sep, 04:19 UTC36d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 168.140.254.78:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Sep 2026, 04:19 UTC
- hostname
- –
- first seen
- 23 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 152 on average | 49/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 63/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 15/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does HoodRust Test - 4000 Map rank?
Player hours over seven days put HoodRust Test - 4000 Map at #15,491, in the top 67% of the ranked set.
How many players does HoodRust Test - 4000 Map hold at once?
The current row shows HoodRust Test - 4000 Map offline; the last response was 35 days 23 hours ago.
About the server
Which Rust version is HoodRust Test - 4000 Map on?
Version Rust network protocol 2633 and build 165217 on Windows is reported by HoodRust Test - 4000 Map. The protocol has to match before you can join, and Steam does the updating.
Is HoodRust Test - 4000 Map up, and what does its uptime show?
The latest sample has HoodRust Test - 4000 Map offline, with a last sighting 35 days 23 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 23 September 2026.
Where does HoodRust Test - 4000 Map sit?
There is no region published for HoodRust Test - 4000 Map. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 168.140.254.78:28015.
Map and rules
Which rules apply on HoodRust Test - 4000 Map, and what settings?
You will not find a gather rate in the string HoodRust Test - 4000 Map. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Wipe data
When does HoodRust Test - 4000 Map wipe, and on what schedule?
Too few wipes are on record for HoodRust Test - 4000 Map to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 36 days 1 hours ago.
On HoodRust Test - 4000 Map, what happens on wipe day?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which Rust Data filters and lists contain HoodRust Test - 4000 Map?
The Rust Data lists that HoodRust Test - 4000 Map fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on HoodRust Test - 4000 Map?
Read by the game's server browser, the tags HoodRust Test - 4000 Map publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Build number: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; rustmaps (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to HoodRust Test - 4000 Map?
The manual route: launch Rust, F1, then client.connect 168.140.254.78:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.