Online 170.23.116.175:25612 checked 7m ago
My Apex Rust Server
Connect
srv = rust.server("170.23.116.175:25614")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 12:39 UTC24d ago | 0 | NaN | running | 0 |
| 1 | Fri 25 Sep, 07:33 UTC32d ago | 0 | NaN | 8.2 days | 0 |
| 2 | Thu 24 Sep, 18:37 UTC33d ago | 1 | NaN | 0.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 5029143
- map
- Procedural Map
- size
- 3000
- seed
- 5029143
Server
srv.info()- address
- 170.23.116.175:25612
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 12:39 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 159 on average | 44/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 51/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 20/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 6/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 6/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does My Apex Rust Server rank?
Player hours over seven days put My Apex Rust Server at #15,425, in the top 69% of the ranked set.
How many players does My Apex Rust Server hold at once?
The sample now reads 0 players for My Apex Rust Server, out of 10 slots. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on My Apex Rust Server?
The 48-hour average is 233 server fps, with a low of 180. Entity numbers reached 47,790, and that includes buildings, deployables and the rest. A high of 1,715 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is My Apex Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what My Apex Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is My Apex Rust Server, and is it online now?
Online is the state at the latest refresh for My Apex Rust Server. The uptime it reports puts the last restart about 13 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 24 September 2026.
In which location is My Apex Rust Server hosted?
There is no region published for My Apex Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 170.23.116.175:25612.
Settings and map
What rules and settings are recorded for My Apex Rust Server?
No gather rate appears in the name: My Apex Rust Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has My Apex Rust Server selected?
The game generates the map on My Apex Rust Server: procedural, size 3,000, seed 5029143. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does My Apex Rust Server wipe, and on what schedule?
No next wipe can be predicted for My Apex Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 24 days 15 hours ago.
What is wipe day on My Apex Rust Server like?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Tags and filters
Where does My Apex Rust Server appear among Rust Data lists and filters?
The Rust Data lists that My Apex Rust Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on My Apex Rust Server?
The game's server browser reads these tags from My Apex Rust Server: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join My Apex Rust Server?
Enter client.connect 170.23.116.175:25612 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.