Rust Data

rustdata.spaceservers170.23.61.207:11364.ipynb

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Online 170.23.61.207:11352 checked 11m ago

Hardcore (Not yet finished construction)

moddedoxide

Connect

srv = rust.server("170.23.61.207:11364")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 1 # peak 4
rank #3,538 # top 16%
last wipe 18d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5206:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 10 Oct, 06:08 UTC18d ago 3 NaN running 0
1 Wed 7 Oct, 08:47 UTC21d ago 2 held half 2.9 days 1
2 Tue 6 Oct, 15:52 UTC22d ago 2 NaN 0.7 days 0
3 Mon 5 Oct, 16:42 UTC23d ago 2 NaN 1 days 0
4 Sun 4 Oct, 11:27 UTC24d ago 1 NaN 1.2 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 7777
Map of  Hardcore (Not yet finished construction)
map
Procedural Map
size
4000
seed
7777
Open on RustMaps

Server

srv.info()
address
170.23.61.207:11352
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
10 Oct 2026, 06:08 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 152 on average41/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average0/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4/1000

Quick answers

From the figures on this page.

Population

What position does Hardcore (Not yet finished construction) take in the server rankings?

Over the last seven days Hardcore (Not yet finished construction) sits at #3,538 on player hours, in the top 16% of ranked servers.

How full does Hardcore (Not yet finished construction) run?

The sample now reads 0 players for Hardcore (Not yet finished construction), out of 100 slots. Over the last seven days it averaged 1 players and peaked at 4. The 48-hour sample puts the busiest hour at 10:00 UTC, averaging 2 players.

About the server

How smoothly does Hardcore (Not yet finished construction) run?

Server fps over the last 48 hours averages 57; the floor is 31. Buildings, deployables and all else in the world took the count as high as 177,985 entities. A high of 4,650 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Hardcore (Not yet finished construction) on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Hardcore (Not yet finished construction). Steam updates your game for you, but the protocol must match to join.

Is Hardcore (Not yet finished construction) up, and what does its uptime show?

Hardcore (Not yet finished construction) reports itself online at the current refresh. The uptime it reports puts the last restart about 29 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 4 October 2026.

Where does Hardcore (Not yet finished construction) sit?

There is no region published for Hardcore (Not yet finished construction). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 170.23.61.207:11352 is its address.

Rules, settings, map

Which rules apply on Hardcore (Not yet finished construction), and what settings?

The name Hardcore (Not yet finished construction) carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Hardcore (Not yet finished construction)?

The game generates the map on Hardcore (Not yet finished construction): procedural, size 4,000, seed 7777. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

On what schedule does Hardcore (Not yet finished construction) wipe?

Irregular wipe times on Hardcore (Not yet finished construction) leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 18 days 23 hours ago, and that is the one in play.

On Hardcore (Not yet finished construction), what happens on wipe day?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 14 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Lists and tags

Where does Hardcore (Not yet finished construction) appear among Rust Data lists and filters?

The Rust Data lists that Hardcore (Not yet finished construction) fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Hardcore (Not yet finished construction)?

These tags are published by Hardcore (Not yet finished construction) and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Hardcore (Not yet finished construction)?

Enter client.connect 170.23.61.207:11352 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players The server lists 100 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 31,131 players 11,626 servers online