Online 170.23.61.207:11352 checked 11m ago
Hardcore (Not yet finished construction)
Connect
srv = rust.server("170.23.61.207:11364")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 10 Oct, 06:08 UTC18d ago | 3 | NaN | running | 0 |
| 1 | Wed 7 Oct, 08:47 UTC21d ago | 2 | held half | 2.9 days | 1 |
| 2 | Tue 6 Oct, 15:52 UTC22d ago | 2 | NaN | 0.7 days | 0 |
| 3 | Mon 5 Oct, 16:42 UTC23d ago | 2 | NaN | 1 days | 0 |
| 4 | Sun 4 Oct, 11:27 UTC24d ago | 1 | NaN | 1.2 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 7777
- map
- Procedural Map
- size
- 4000
- seed
- 7777
Server
srv.info()- address
- 170.23.61.207:11352
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 10 Oct 2026, 06:08 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 152 on average | 41/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 0/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 16/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4/1000 |
Quick answers
From the figures on this page.
Population
What position does Hardcore (Not yet finished construction) take in the server rankings?
Over the last seven days Hardcore (Not yet finished construction) sits at #3,538 on player hours, in the top 16% of ranked servers.
How full does Hardcore (Not yet finished construction) run?
The sample now reads 0 players for Hardcore (Not yet finished construction), out of 100 slots. Over the last seven days it averaged 1 players and peaked at 4. The 48-hour sample puts the busiest hour at 10:00 UTC, averaging 2 players.
About the server
How smoothly does Hardcore (Not yet finished construction) run?
Server fps over the last 48 hours averages 57; the floor is 31. Buildings, deployables and all else in the world took the count as high as 177,985 entities. A high of 4,650 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Hardcore (Not yet finished construction) on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Hardcore (Not yet finished construction). Steam updates your game for you, but the protocol must match to join.
Is Hardcore (Not yet finished construction) up, and what does its uptime show?
Hardcore (Not yet finished construction) reports itself online at the current refresh. The uptime it reports puts the last restart about 29 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 4 October 2026.
Where does Hardcore (Not yet finished construction) sit?
There is no region published for Hardcore (Not yet finished construction). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 170.23.61.207:11352 is its address.
Rules, settings, map
Which rules apply on Hardcore (Not yet finished construction), and what settings?
The name Hardcore (Not yet finished construction) carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Hardcore (Not yet finished construction)?
The game generates the map on Hardcore (Not yet finished construction): procedural, size 4,000, seed 7777. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Hardcore (Not yet finished construction) wipe?
Irregular wipe times on Hardcore (Not yet finished construction) leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 18 days 23 hours ago, and that is the one in play.
On Hardcore (Not yet finished construction), what happens on wipe day?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 14 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Lists and tags
Where does Hardcore (Not yet finished construction) appear among Rust Data lists and filters?
The Rust Data lists that Hardcore (Not yet finished construction) fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Hardcore (Not yet finished construction)?
These tags are published by Hardcore (Not yet finished construction) and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Hardcore (Not yet finished construction)?
Enter client.connect 170.23.61.207:11352 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.