Rust Data

rustdata.spaceservers170.78.119.67:28016.ipynb

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Offline 170.78.119.67:28015 checked 26d ago

My Local Creative Rust Server

Connect

srv = rust.server("170.78.119.67:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/5 # 20% full
7-day average 0 # peak –
rank #13,875 # top 60%
last wipe 26d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
170.78.119.67:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 21:21 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0【南瓜】Build-TestEA · groups of 8+ · 10 on average18/101
1Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 1 on average4/25
2[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average157/999
3[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average35/999
4[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average86/150
5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 36 on average49/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does My Local Creative Rust Server rank?

Player hours over seven days put My Local Creative Rust Server at #13,875, in the top 60% of the ranked set.

How full does My Local Creative Rust Server run?

Offline now for My Local Creative Rust Server, with the last sample 26 days 15 hours ago.

About the server

Which Rust version is My Local Creative Rust Server on?

Rust network protocol 2634 and build 166494 on Windows is what My Local Creative Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.

Is My Local Creative Rust Server up, and what does its uptime show?

My Local Creative Rust Server is offline at this refresh; the last response came 26 days 15 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 1 October 2026.

Which location does My Local Creative Rust Server run from?

For My Local Creative Rust Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 170.78.119.67:28015 is its address.

Map and rules

What rules and settings are recorded for My Local Creative Rust Server?

No gather rate appears in the name: My Local Creative Rust Server. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has My Local Creative Rust Server selected?

My Local Creative Rust Server runs a procedural map, which the game generates.

Wipe data

When does My Local Creative Rust Server wipe, and how often?

The record for My Local Creative Rust Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 15 hours ago.

Tags, lists

Which lists on Rust Data hold My Local Creative Rust Server, and which filters?

The Rust Data lists that My Local Creative Rust Server fits are: Servers with build or creative tags, Rust community servers, unfiltered and Rust creative servers, listed. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on My Local Creative Rust Server hold?

These tags are published by My Local Creative Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join My Local Creative Rust Server?

The manual route: launch Rust, F1, then client.connect 170.78.119.67:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players The server lists 5 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166494
Build Recorded game build: 166494.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,890 players 11,736 servers online