Offline 171.225.248.179:28015 checked 4d ago
RustProject DEV
Connect
srv = rust.server("171.225.248.179:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 171.225.248.179:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 13:41 UTC
- hostname
- –
- first seen
- 24 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 102/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 157/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 61/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 90 on average | 188/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 344/350 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RustProject DEV rank?
Over the last seven days RustProject DEV sits at #7,221 on player hours, in the top 32% of ranked servers.
How full does RustProject DEV run?
Offline now for RustProject DEV, with the last sample 4 days 7 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
About the server
Which Rust version is RustProject DEV on?
Rust network protocol 2635 and build 168909 on Windows is what RustProject DEV runs. Steam updates your game for you, but the protocol must match to join.
How reliable is RustProject DEV, and is it online now?
Offline now for RustProject DEV, last seen 4 days 7 hours ago. Uptime of 5% across the last 4 full days: 5 hours of 96. Rust Data logged it first on 24 October 2026.
Where does RustProject DEV sit?
For RustProject DEV, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 171.225.248.179:28015.
Map and rules
What rules and settings are recorded for RustProject DEV?
No gather rate appears in the name: RustProject DEV. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. Anti-cheat status: VAC on.
Which map has RustProject DEV loaded?
The game generates its map: procedural, on RustProject DEV.
Wipes and dates
On what schedule does RustProject DEV wipe?
Too few wipes are on record for RustProject DEV to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 5 hours ago.
Tags, lists
Where does RustProject DEV appear among Rust Data lists and filters?
These Rust Data lists include RustProject DEV: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on RustProject DEV hold?
These tags are published by RustProject DEV and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join RustProject DEV?
In Rust, F1 opens the console: type client.connect 171.225.248.179:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.