Offline 171.229.218.49:28015 checked 2d ago
Rust Custom Map Test
Connect
srv = rust.server("171.229.218.49:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 15:47 UTC2d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3800 · seed 1337- map
- Custom Map
- size
- 3800
- seed
- 1337
Server
srv.info()- address
- 171.229.218.49:28015
- region
- –
- max players
- 3
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 15:59 UTC
- hostname
- –
- first seen
- 27 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 15/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 28/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 9/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 38/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 156/200 |
Quick answers
From the figures on this page.
Player counts
How does Rust Custom Map Test compare in the rankings?
Player hours over seven days put Rust Custom Map Test at #11,126, in the top 50% of the ranked set.
How full does Rust Custom Map Test run?
Offline now for Rust Custom Map Test, with the last sample 2 days 7 hours ago. Over the last seven days it averaged 1 players and peaked at 2.
Server facts
What Rust version does Rust Custom Map Test run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Rust Custom Map Test. Steam updates your game for you, but the protocol must match to join.
Is Rust Custom Map Test up, and what does its uptime show?
The latest sample has Rust Custom Map Test offline, with a last sighting 2 days 7 hours ago. Uptime of 0% across the last 2 full days: 0 hours of 48. Its earliest recorded date in Rust Data is 27 October 2026.
Where does Rust Custom Map Test sit?
No region is published by Rust Custom Map Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 171.229.218.49:28015.
Settings and map
What rules and settings are recorded for Rust Custom Map Test?
No gather rate appears in the name: Rust Custom Map Test. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Rust Custom Map Test loaded?
The game generates the map on Rust Custom Map Test: procedural, size 3,800, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.
Wipes and dates
On what schedule does Rust Custom Map Test wipe?
A rhythm cannot be read from the wipes of Rust Custom Map Test on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 2 days 9 hours ago, and that is the one in play.
On Rust Custom Map Test, what happens on wipe day?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Which lists on Rust Data hold Rust Custom Map Test, and which filters?
These Rust Data lists include Rust Custom Map Test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on Rust Custom Map Test?
These tags are published by Rust Custom Map Test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Rust Custom Map Test?
In Rust, F1 opens the console: type client.connect 171.229.218.49:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.