Rust Data

rustdata.spaceservers172.240.123.100:25595.ipynb

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Online 172.240.123.100:25602 checked 10m ago

The Playground | Experimental Mods & Testing

moddedoxide

Connect

srv = rust.server("172.240.123.100:25595")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 3
rank #5,107 # top 23%
last wipe 5d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 15:04 UTC5d ago 3 NaN running 0
1 Sat 17 Oct, 16:51 UTC12d ago 1 halved by day 1 6.9 days 0
2 Fri 16 Oct, 20:54 UTC12d ago 1 NaN 0.8 days 0
3 Sun 4 Oct, 15:36 UTC25d ago 1 halved by day 2 12.2 days 0
4 Thu 1 Oct, 17:45 UTC FW28d ago 2 halved by day 1 2.9 days 1
5 Tue 29 Sep, 19:21 UTC29d ago 2 NaN 1.9 days 0
6 Sat 19 Sep, 18:57 UTC39d ago 2 halved by day 1 10 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of The Playground | Experimental Mods & Testing
map
Custom Map
size
4500
seed
1337

Server

srv.info()
address
172.240.123.100:25602
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 15:04 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Just a casual space to test out custom map designs and the latest plugins. No formal name, no sweat. Come build, explore, and break things. • Features: Custom maps, Custom plugins, boosted rates. • Wipes: Frequent / whenever we test new maps. • Rules: Don't be toxic. Have fun testing things out!

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average150/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average191/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average93/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average216/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average344/350

Quick answers

From the figures on this page.

Population data

What position does The Playground | Experimental Mods & Testing take in the server rankings?

Rank #5,107 on seven-day player hours for The Playground | Experimental Mods & Testing, within the top 23% of all ranked servers.

How many players does The Playground | Experimental Mods & Testing hold at once?

Current row: 0 players on The Playground | Experimental Mods & Testing, against 40 slots. Over the last seven days it averaged 0 players and peaked at 3. The 48-hour sample puts the busiest hour at 23:00 UTC, averaging 0 players.

Server facts

How well does The Playground | Experimental Mods & Testing perform?

Averaged over 48 hours: 64 server fps, never under 35. Buildings, deployables and all else in the world took the count as high as 151,610 entities. The memory field tops out at 4,725 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is The Playground | Experimental Mods & Testing on?

Rust network protocol 2635 and build 168909 on Linux is what The Playground | Experimental Mods & Testing runs. Steam updates your game for you, but the protocol must match to join.

How reliable is The Playground | Experimental Mods & Testing, and is it online now?

The Playground | Experimental Mods & Testing reports itself online at the current refresh. Count back 13 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is The Playground | Experimental Mods & Testing hosted?

There is no region published for The Playground | Experimental Mods & Testing. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 172.240.123.100:25602 is its address.

Rules, settings, map

Which settings and rules does The Playground | Experimental Mods & Testing run?

The name The Playground | Experimental Mods & Testing carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on The Playground | Experimental Mods & Testing?

The game generates the map on The Playground | Experimental Mods & Testing: procedural, size 4,500, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipe data

When does The Playground | Experimental Mods & Testing wipe, and on what schedule?

Irregular wipe times on The Playground | Experimental Mods & Testing leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 5 days 2 hours ago, and that is the one in play.

On The Playground | Experimental Mods & Testing, what happens on wipe day?

The average peak over recent wipes is 2 players. 8 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.

Lists and tags

Which lists on Rust Data hold The Playground | Experimental Mods & Testing, and which filters?

The Rust Data lists that The Playground | Experimental Mods & Testing fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on The Playground | Experimental Mods & Testing hold?

These tags are published by The Playground | Experimental Mods & Testing and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into The Playground | Experimental Mods & Testing?

The manual route: launch Rust, F1, then client.connect 172.240.123.100:25602. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://mrga.craftingstore.net/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players Slot count: 40.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,404 players 11,908 servers online