Rust Data

rustdata.spaceservers172.240.229.155:28016.ipynb

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Online 172.240.229.155:28015 checked 9m ago

SFBA Lighthouse

moddedoxide

Connect

srv = rust.server("172.240.229.155:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,358 # top 69%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 09:25 UTC26d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 7007
Map of SFBA Lighthouse
map
Procedural Map
size
6000
seed
7007
Open on RustMaps

Server

srv.info()
address
172.240.229.155:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 09:25 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Welcome to the South Bay (Silicon Valley) Lighthouse | Chill | West Coast (USA) Server | Monthly Wipe

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 154 on average27/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average36/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Quick answers

From the figures on this page.

Population

How does SFBA Lighthouse compare in the rankings?

Player hours over seven days put SFBA Lighthouse at #15,358, in the top 69% of the ranked set.

How many players does SFBA Lighthouse hold at once?

SFBA Lighthouse reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.

Server data

What does performance look like on SFBA Lighthouse?

The 48-hour average is 75 server fps, with a low of 63. Entity numbers reached 207,062, and that includes buildings, deployables and the rest. Memory peaked at 5,793 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does SFBA Lighthouse run?

Rust network protocol 2634 and build 166586 on Windows is what SFBA Lighthouse runs. The protocol has to match before you can join, and Steam does the updating.

Is SFBA Lighthouse up, and what does its uptime show?

The current sample puts SFBA Lighthouse online. The uptime it reports puts the last restart about 6 days 3 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is SFBA Lighthouse hosted?

There is no region published for SFBA Lighthouse. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 172.240.229.155:28015.

Rules, settings, map

Which rules apply on SFBA Lighthouse, and what settings?

You will not find a gather rate in the string SFBA Lighthouse. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has SFBA Lighthouse selected?

Size 6,000, seed 7007: the procedural map on SFBA Lighthouse, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does SFBA Lighthouse wipe?

The record for SFBA Lighthouse holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 26 days 17 hours ago.

On SFBA Lighthouse, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 37 hours in.

Tags, lists

Which Rust Data filters and lists contain SFBA Lighthouse?

These Rust Data lists include SFBA Lighthouse: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on SFBA Lighthouse?

These tags are published by SFBA Lighthouse and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166586 (Build): Build number: 166586; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to SFBA Lighthouse?

The manual route: launch Rust, F1, then client.connect 172.240.229.155:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166586
Build Build number: 166586.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,835 players 11,681 servers online