Rust Data

rustdata.spaceservers172.240.229.155:28056.ipynb

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Online 172.240.229.155:28055 checked 8m ago

Bilgewater Springs

moddedoxide

Connect

srv = rust.server("172.240.229.155:28056")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,419 # top 69%
last wipe 26d ago # no schedule published
next wipe 8d 12h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
08d 12hThu 5 Nov, 19:00 UTCFW force wipe
136d 12hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 22:35 UTC FW26d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 966022937
Map of Bilgewater Springs
map
Procedural Map
size
4500
seed
966022937
Open on RustMaps

Server

srv.info()
address
172.240.229.155:28055
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 22:35 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average91/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average93/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average37/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average14/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Bilgewater Springs rank?

Player hours over seven days put Bilgewater Springs at #15,419, in the top 69% of the ranked set.

How many players does Bilgewater Springs hold at once?

Bilgewater Springs reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

About the server

How well does Bilgewater Springs perform?

Averaged over 48 hours: 59 server fps, never under 56. The entity count peaked at 112,262, covering buildings, deployables and the rest of the world. Memory peaked at 3,266 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Bilgewater Springs on?

Rust network protocol 2634 and build 166494 on Windows is what Bilgewater Springs runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Bilgewater Springs, and is it online now?

Bilgewater Springs reports itself online at the current refresh. Count back 22 hours from its reported uptime to get the last restart. 157 of 168 hours up over the last 7 full days, or 93%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Bilgewater Springs run from?

There is no region published for Bilgewater Springs. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 172.240.229.155:28055.

Rules, settings, map

Which settings and rules does Bilgewater Springs run?

You will not find a gather rate in the string Bilgewater Springs. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has Bilgewater Springs loaded?

Bilgewater Springs runs a procedural map of size 4,500 with seed 966022937, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does Bilgewater Springs wipe, and on what schedule?

Once a month Bilgewater Springs wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 26 days 8 hours ago.

On Bilgewater Springs, what happens on wipe day?

Recent wipes averaged 1 players at their peak. 23 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which Rust Data filters and lists contain Bilgewater Springs?

The Rust Data lists that Bilgewater Springs fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Bilgewater Springs?

These tags are published by Bilgewater Springs and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Bilgewater Springs?

Enter client.connect 172.240.229.155:28055 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166494
Build Build number: 166494.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,278 players 11,624 servers online